Archeage Unchained is Gamigo's try at creating a level playing field for everyone by removing the pay to win mechanics of the legacy version of the game. Unfortunately, exploiters and bad design of the ArchePass have already created an imbalance. While the game lacks any innovation (the original released in 2014), it does provide a full sandbox experience with elements that will appeal to both PVP and PVE players.
inXile has spent the last year upgrading the original Bard's Tale 4. The release of the Director's Cut is the culmination of all their hard work. They were able to address many of the community complaints with the addition of new game play options and have squashed many of the frustrating technical issues of the game along the way. The Bard's Tale 4: Director's Cut is the version of the game we deserved.
For the Campus DLC, the devil is in the details, both good and bad. All of the new buildings, especially the new sports complexes, are well done and up to par with the visuals we have come to expect from Cities: Skylines. The ability to freely place campus buildings is a big bonus that helps differentiate the campus area from the rest of your city. I
Any armchair strategists out there will find plenty of enjoyment with Frozen Synapse 2. If you played the original, you will find plenty of new units, improved AI, and a whole new heap of fun. While the single-player campaign is a little lackluster, the core of the game in both single and multiplayer is the tactical combat, and Mode 7 has hit a home run with this piece of the game.
The whole time I was playing I felt the PC was the wrong platform for the game. While I don't see myself coming back over and over to play the game at home, it would be a fun game to have on a mobile device. My PC gaming time is spent on more substantial games, but the short levels of Juicy Realm could be played while out and about.
With so many recent games focusing on building up towns or surviving hordes of zombies, RFGR is a blast from the past that reminds us that as a kid, building things wasn't the fun part, it was smashing them to bits that made it worth the time!