It's been more than six years since the last Soulcalibur game released, and it's clear that Bandai Namco took its time to make sure a stellar product was delivered. It's apparent that a huge amount of detail went into creating Soulcalibur VI and it's bursting at the seams with content. If you're looking for a different take on the 3D fighting genre then I heavily recommend this one.
While playing through SNK Heroines I had a difficult time figuring out its true target audience. The combat system isn't complex, or interesting, enough to attract hardcore fighter fans while the steep price and lackluster visuals make it difficult to recommend for fan service alone. Unfortunately, it seems like SNK Heroines: Tag Team Frenzy falls into an awkward middle zone and doesn't excel where it needs to.
While I enjoy the slower, peaceful tracks for grinding, there is quite a bit of similarity between many of them, which can make the overall soundtrack feel repetitive. Additionally, the constant 'thud' sound effect from striking enemies is enough to drive anyone mad. I recommend turning the music up and the SFX down, unless you happen to be streaming your own music in the background.
While Crush Online attempts to do a lot of things, it doesn’t do any of them particularly well. Combat overall is rather clunky, unresponsive and feels outdated. The PvE zones are bland looking and the PvP combat is repetitive. Given the choice, I’d rather play an actual MMORPG when it comes to PvE or a true MOBA for PvP.
Duelsyt is a digital strategy game perfect for players who are looking for a little more depth and a lot less RNG. Besides the drawing mechanic, there are few aspects of Duelyst that rely on randomness. That, combined with a visible grid, finally grants players the control they've been looking for in a digital strategy CCG.
It combines high-quality textures, voice acting (albeit not that great), action combat, an expansive world and open-ended leveling with a major focus on player interaction. Instead of trying to reinvent the MMO, Black Desert Online has focused on things that work for other games and it puts a fresh spin on them.
What Blackrock Mountain brings to Hearthstone is a memorable experience, but not much in terms of actual card value. Many of the cards obtained in the adventure are incredibly situational and most likely aren't going to see much play. There was, however, a lot of thought and effort put into designing the boss encounters, and it also allows for some interesting deck constructions in the arena mode.
All in all Onigiri is just not a good game. There are really no redeeming qualities unless you really like manga, more than solid gameplay, and enjoy repetitive grinding in uninspired worlds. If you're looking for a manga-inspired game than there are solidly better choices already on the market such as Dragon Nest and Elsword. Neither of those games are perfect either, but at least they're not the crapshoot Onigiri is.
While Natural Doctrine does use an innovative combat system and has can be a very enjoyable experience, that feeling of accomplishment is sabotaged just before the game becomes fun. On the positive side of thing, this game doesn't have to be doomed and at its core it has a lot of potential to be great. However, the blatantly unfair AI mechanics in combination with the relatively diluted multiplayer experience really hurts Natural Doctrine in the end.
There is simply no other game on the market like Dungeon of the Endless. The game mechanics are diverse and each play attempt is just as exciting as the last. This is a great game for anyone who's sick of scripted gameplay and wants to try something that's clever and daring. Not only is the game itself amazing but the soothing synthesized chiptunes created by FlybyNo set the dark and dreary atmosphere. Do yourself a favor and pickup Dungeon of the Endless, it's fairly inexpensive and well worth the money.
Divinity: Original Sin might not be an instant classic, but it certainly feels like one at times. During parts of my playthrough I felt as though I was replaying Baldur's Gate, without the terrible graphics and archaic mechanics, but I don't know if it was truly unique enough to be remembered like the games it was attempting to emulate. It's going to please a lot of experienced RPG gamers and those that love a challenge, but with virtually no hand holding and punishing combat mechanics it's going to turn off the more casual player base.