Code Vein isn't the anime Dark Souls that many people were expecting, and I'm all the more happy for it. Instead, we get something that borrows from the Souls-like genre but still ends up being its own unique beast. There's nothing quite like Code Vein on the market, and few games are as satisfying from beginning to end.
Anyone who really enjoys 4X or tactical strategy games set in a sci-fi universe with overgrown bugs, androids, and dinosaurs with laser beams should definitely consider picking up Age of Wonders: Planetfall. However, this one likely doesn't break away enough from the mold to bring in players who haven't been previous interested in the genre, and if you're on the fence then possible wait for a sale before giving it a try.
Warhammer: Chaosbane is an enjoyable experience that could really use a bit more polish and fleshed out level design. It's a fairly good game at its core but it's hard to miss the problem areas as well. Pick it up if you're a big Warhammer fan or really enjoy ARPGs, but it might be better to wait for a sale if you're on the fence.
It's been more than six years since the last Soulcalibur game released, and it's clear that Bandai Namco took its time to make sure a stellar product was delivered. It's apparent that a huge amount of detail went into creating Soulcalibur VI and it's bursting at the seams with content. If you're looking for a different take on the 3D fighting genre then I heavily recommend this one.
While playing through SNK Heroines I had a difficult time figuring out its true target audience. The combat system isn't complex, or interesting, enough to attract hardcore fighter fans while the steep price and lackluster visuals make it difficult to recommend for fan service alone. Unfortunately, it seems like SNK Heroines: Tag Team Frenzy falls into an awkward middle zone and doesn't excel where it needs to.
While I enjoy the slower, peaceful tracks for grinding, there is quite a bit of similarity between many of them, which can make the overall soundtrack feel repetitive. Additionally, the constant 'thud' sound effect from striking enemies is enough to drive anyone mad. I recommend turning the music up and the SFX down, unless you happen to be streaming your own music in the background.
While Crush Online attempts to do a lot of things, it doesn’t do any of them particularly well. Combat overall is rather clunky, unresponsive and feels outdated. The PvE zones are bland looking and the PvP combat is repetitive. Given the choice, I’d rather play an actual MMORPG when it comes to PvE or a true MOBA for PvP.