Final Fantasy XIV: Shadowbringers is without question the best Final Fantasy XIV expansion yet. The gripping story gave me quite a few gut punches. Shadowbringers is fun, fast, and fluid, largely due to the latest changes made to the battle system. If you're looking for a brand new MMO or just want to get back into Final Fantasy XIV after a long hiatus, now's the time to do so as this edition is wonderfully done.
While there are some things I wish could be fixed (again, where is Gen-an?!), Samurai Shodown gets a whole lot right. The gameplay feels just about perfect, and takes some time to master; the modes have a lot to offer, though story and online mode could use a slight bit of tweaking. The presentation can’t be beat when it comes to authenticity and it nails the old-school vibe of the original series.
Although I could recommend other games by Arc System Works to get your fighting fix, Guilty Gear XX Accent Core Plus R is well worth the investment. You get two great fighting games from the past for your Nintendo Switch library, and both pack great gameplay and options for you and a friend. Sure, the online in Plus R could be way better, but the adaptable systems, fun presentation, and smoking gameplay will keep you highly entertained.
It's not by chance that Minion Masters offers some tremendous and exciting gameplay. A couple of years in Early Access were put to great use to give it some serious spit and polish, until it was deemed ready for unleashing into an unsuspecting crowd. Don't judge Minion Masters for its simple looks; It will spellbind you with its fast-paced and challenging battles before the first couple of battles are over.
How much you get out of Team Sonic Racing really depends on what you're willing to put up with to get to the finish line. It can't hold its own against Mario Kart 8 in some areas, but more than makes up for it in others, like with the inventive team tactics and the most excellent soundtrack. It has plenty to offer with multiplayer as well, provided you don't mind how it performs locally in spots. The game could've obviously been so much more, but it stays on the road long enough to score the win. For Sonic fans, that's worth taking a victory lap over.
While some things could still use slight cleanup, what Mortal Kombat 11 brings to the table is more than hearty – provided you can stomach all the tearing apart these warriors do. If you can take a few fatalities into your system, you’ll love what this game can do for you. NOW FIGHT!
Outward isn't a game for everyone. It's challenging, rough around the edges and you need to persevere during the initial three our four hours to finally see some progress. Slowly it starts to creep under your skin, each new region being its own reward, each new jaw-dropping landmark filling you with awe and a true sense of accomplishment. How you've grown, from someone in its undies into a daring warrior carrying a larger-than-life sword.
Overall, I really enjoyed playing God Eater 3. It's far from perfect but definitely a step in the right direction. Despite sharing the same genre as highly established franchises such as Monster Hunter, it does well in separating itself from the rest with its own set of unique mechanics and style of combat. The lock-on system can get a little frustrating, but it's nothing you can't get used to. The lineup of Aragami can be improved, but I know more encounters are coming in the future via patches. A little overpriced for what it's worth in its current stage, but it's a game I'd personally keep.
While The Division 2 may have some things that still need fixing, it’s a work of testament for the team at Massive Entertainment, showing that they’ve learned from previous mistakes (for the most part), and that they’re ready to move forward with the model that players rightfully deserve.
Anthem is an MMO-lite looter-shooter with potential sadly unrealized. Most of its design decisions feel woefully underdeveloped, despite how it excels in its frankly addicting gameplay. The interjection of a freemium forced economy as well as the simultaneous extension of and lack of any traditional end-game or development beyond the main story screams of publisher intervention. Anthem's systems are absolutely wonderful, but they feel crippled by its other design decisions.
Overall, it's hard to fault Apex Legends, but it also feels like it was trying to be something else too and couldn't quite bridge the gap. It is a fine game, one that will undoubtedly join an inescapable part of the streaming—and undoubtedly eSports—circuit. It just feels like there's potential in all of the polish, just wasn't given enough time to percolate and come out of the gate with something bigger.
While this is still a Total War game, it definitely feels like something different. The battles are still the same, though they’re more interesting, especially with the vampire faction focusing more on firearms than traditional melee weaponry. Apart from that, however, most of this DLC is about plundering.
Warriors Orochi 4 is a solid addition to the long history of the Warriors franchises, with more punch than you can shake a bo staff at. Fans of the series will find a lot to sink their teeth into and more than just a little bit to enjoy, but newcomers may have a hard time investing into the series especially after repeated recruitment missions kill the flow of the narrative. Even considering that, it's hard not to feel that a lot of corners have been cut with even some of the most simplistic bugs (such as looping sound at a held button) still making their presence apparent repeatedly in the final version. While flashy animations feel like the newest generation of gaming, the entire system still feels as if it were built on a console from the early 2000s. Fun comes first in this installment of the Warriors franchise titan, but it still feels as if the series is recovering from the blows laden at the feet of Dynasty Warriors 9.