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Guild Wars 2: End of Dragons is a great, if imperfect, third expansion for the ageing MMORPG. It's worth playing even if just as a fond farewell.
But what we really have is something that’s as close to perfect as can be. Endwalker is what Final Fantasy XIV fans deserved, both old and new, after a meteoric rise to MMO superstardom.
Lost Ark feels more solid. I had a lot of fun and look forward to returning to the game to explore the many different environments, and to dive into some challenging dungeon content. The sole impediment to me playing further is that my character is on the impermanent PTR. We recommend you check out Lost Ark, and will see you in Arkesia soon!
Many locations and systems are unfinished; many others that are already live are frustrating in their current form. And yet what Mortal Online 2 has is potential, lots of it. Whether they’ll achieve that potential without being so hardcore that they put off their audience, well at this stage it’s “too hard” to say.
Deep Rock Galactic is a hugely fun multiplayer romp full of humour, character, dramatic action, and fun foes. It’s made all the better for its excellent voice acting, creative weapon design, and extensive customisation options. It’s a game that the devs have clearly enjoyed making and that makes it all the better for playing.
Propnight is a fun game if you have a few evenings free, and with a bit of fine-tuning it could be a very fun game. It’s hard to imagine it having too much of a shelf-life though, after a couple of hours of gameplay our group was all simultaneously ready to call it a night.
Has New World resurrected the glory days of the MMO? Not quite yet, but it’s the biggest step to revitalizing the MMORPG genre in a decade. Should Amazon Games make bold and intelligent decisions with their ongoing game development, then they could do it. And even if they can’t do it alone, alongside upcoming games like AoC and Pantheon, a new golden age could soon be upon us. And hey, who are we to turn down a menage-a-trois or an open marriage? It’s 2021, baby.
Starting with proper voice chat integration, the developers need to work on quite a few aspects of their game. It’s a shame because when I first started playing my instinct was that the previous poor reviews were unfounded; the more I played the more work I realized the game needed if it was to achieve mass appeal. The late game faction vs faction and guild vs guild combat is good fun but the most fun elements of it are lost on casual players. Until developer ArtCraft make the world-shaping guild-creating throne-warring aspects more accessible, Crowfall will not reach its 8/10 potential.
We applaud the devs for realizing the potential of the game mode and we look forward to seeing how its official launch will modify it yet again. Inner Sloth aren’t stopping there when it comes to updates. As well as releasing new maps over the last year, at the Xbox and Bethesda Games Showcase they revealed an increased lobby size of 15, new characters, as well as the delightful opportunity to honk the horn of the airship
Having achieved a modicum of security, I decided it was time to pack my bags, unfurl the sails and expand my horizons. Preparation is key – having a good variety of food and potions available, with better options being more complex to create, will dramatically increase your health, stamina, and overall survivability. Better armour and weapons, meanwhile, will greatly increase your effectiveness at fighting. The crafting system is satisfyingly deep, and finding resources to unlock new recipes provides a strong incentive to explore the world.
Frankly, it’s a unique experience that is likely to provide some entertainment to players where nostalgia is a factor. For new players who are unfamiliar with the game, this is a low energy, low intensity experience that certainly warrants a few hours of your time during these never-ending lockdown days.
The first hour or so of the expansion provides a great introduction to the setting and story. The quests involve pushing through The Maw with the help of storied heroes from WoW's lore, with frequent cut-scenes and events which make for a surprisingly cinematic experience. WoW's expansions have been a little inconsistent in the strength of their stories, but I found this narrative and its characters to be compelling. Although The Maw is not the most aesthetically pleasing zone, perhaps by design, the overall introduction seemed like a very polished experience and demonstrates quite how far WoW has come in 16 years.
As it stands, the satisfying gauntlet combos and fast-paced combat can only go so far. With Fortnite’s season 4 providing an array of similar superpowers, to achieve longevity, Spellbreak must continue to shake up the status quo. Thankfully, that’s exactly what the upcoming update promises.
Ultimately, Bless Unleashed is a very solid MMORPG with a fun and engaging combat system, an interesting world to explore, and a high degree of accessibility for players due to its free-to-play availability on consoles. Bless Unleashed is well-worth checking out if you are looking for your next MMORPG fix.
One thing is for certain, we really, really hope that the game has a long shelf life. It’s the cartoony, bean-themed, chaotic, assault-course rumble that we never realized our lives were missing.
Despite its shortcomings, I loved Granblue Fantasy Versus. I've never played the original game, but the characters do feel right at home in a fighting game setting. The 6 DLC characters should be good for variety when they come out, and if Dragon Ball FighterZ is anything to go by, we should be seeing season 2 in the next few months.
Mandate of Heaven is a good addition to Three Kingdoms, certainly more so than its previous expansion. However it enacts more as a 'bolt-on' expansion rather than new or exciting content. While what is presented is indeed fun to toy with and can add multiple playthroughs for interested parties, you are still playing Three Kingdoms. It's simply about 8 years earlier.
Citadel: Forged with Fire is a game that manages to strike powerfully at the impulse to go spend some time in nature. The wild life are fun to watch from a distance, the water lapping on the shores of the lakes and oceans feel calming in the same way lounging at a beach in life can be, and drifting through the skies on the wings of flight potions and fast brooms is an experience that’s hard to find fault with.
Given the lack of novelty in the systems, the limited range of depth out of the Astel system, and the lack of player-class customization as-of-yet in the game, there aren’t a lot of reasons to really recommend Astellia. Excepting a genuinely heartbreaking translation, there aren’t really any reasons to avoid Astellia either. If the game looks interesting, there’s a decent argument to be made to give it a shot. If the game doesn’t look appealing at a glance though, there’s nothing in there that will likely change your mind.
There is no MMORPG quite like Kingdom Under Fire 2, and that is a great compliment.