Top Critic Average
Genres: RPG, Action
Spellbreak has launched with a foundation for greatness, with a fantastic combat system that I’m determined to master through many hours of play. However, to earn that attention post-launch support will be key. Proletariat already has a roadmap detailed and new modes like the 9v9 Clash game type sound promising. Here’s hoping the game gets enough attention from players and receives the support to make it truly shine.
Future updates will hopefully sort out all those connection issues, but what Spellbreak needs more than anything is a glow up. Because the elemental combat here is sensational, but all that goodness is trapped in this garden-variety fantasy setting that's holding back the true potential of what Proletariat could create here.
Spellbreak holds vast potential and is full of depths to explore, but it's not quite there yet, despite the 1.0 release. Sure, it's fun enough to play if you can sit down with two of your friends and bash out a couple hours' madness, but I forgot what the game was called once I stopped playing. With next to no lore within the game, and with every win or loss feeling the same, there's just not quite enough to make a lasting impression.
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