It's always reposeful when a video game can connect me with the experiences of my youth, and The Red Lantern does just that. It can be breathtaking at times, and it can also be pretty banausic, but the Musher's journey to her new home has enough beauty, adventure, and adorable dogs I just don't want to stop petting to make each trip worthwhile.
Future updates will hopefully sort out all those connection issues, but what Spellbreak needs more than anything is a glow up. Because the elemental combat here is sensational, but all that goodness is trapped in this garden-variety fantasy setting that's holding back the true potential of what Proletariat could create here.
At $4.99, you really can't go wrong with downloading Super Punch Patrol from the eShop. With a few adjustments this could be a really good, potentially great game, but there's easily five bucks worth of entertainment here, including 12 costumes to unlock across the three characters and an online leaderboard if you want to chase high scores. Just make sure you bring a friend along because this city is not kind to those who walk its streets alone.
Had Vanillaware crafted a title where the story and the action wove into one another flawlessly, we'd be looking at the greatest game the developer has ever made, without question. Unfortunately, that's not what this game is, and while what is here is great, it's crushing to see just how close 13 Sentinels: Aegis Rim came to perfection.
Every time Moon would lose me with its constant waiting around or head-scratching puzzle solutions, it would win me back with its humor, characters, writing, and music. This is a game that exudes joy, and while I wasn't always having fun playing it, I am grateful that I at least got the chance to experience it.
I imagine Square Enix will get the online working consistently in due time, negating a huge chunk of this review. But even if it does someday become consistently available, I worry it won't greatly improve on the final product. Too much of Final Fantasy Crystal Chronicles Remastered Edition is tied to an experience that is no longer available. The moment in time that made the GameCube original possible has long passed, and trying to capture that nostalgia with so many missing pieces, is a fool's errand.
Like the rest of the experiences found on Spica Island, these rhythm battles can best be described as quaint. And while that term may not be the one publishers race to add to an accolades trailer, I hope the developers see it as the compliment I intend it to be. Because this is not the most engrossing game I'll play in 2020 or one I'll even remember six months from now. But the congenial nature of Giraffe and Annika was enough to be a welcoming, brief respite from an otherwise weary world.
Void Terrarium is tough, and it can be unforgiving with a lot of different systems to keep track of. But it's always a satisfying experience. It's not the greatest roguelike/Mystery Dungeon title I've played, but it might just have the most rewarding gameplay loop I've seen in the genre.
For many, If Found... will be an interesting story about LGBTQ life in early '90s Ireland. For others, it'll be a callback to the heartache of our own coming out experiences. It tells a very specific story of a very specific girl, but its examinations of families, friends, and how we sometimes need to let go of the past if we want to move forward, are universal. This is a great example of how stories about LGBTQ characters don't have to be aimed exclusively at LGBTQ audiences, and even without my personal connection to the story, it's the most brilliant game I've played this year.
Ninjala definitely has the look of something I should be in love with. It's bright and colorful, and the world-building happening here is genuinely fun. What's not fun are the poorly implemented mechanics that can ruin the fast and fluid combat. There is a solid template for something great here, and if GungHo can iron out all its wrinkles, it might have a genuine blockbuster on its hands.