But honestly, that's a frustration worth enduring because of how amusing experience this can be. While I wouldn't say the single-player option is an afterthought, it's quite evident The Stretchers is made to be played with another person. Or even a group of people as you gather around the telly to find out which of your friends are really in sync with one another. That's when it's at its best; so grab a friend, split those Joy-Con, and try not to lose your cool when the two of you can't seem to figure out how to mow a lawn together.
Two weeks of a workout regiment is not nearly long enough to give a full assessment of how effective it is, but it is enough time to see that Ring Fit Adventure is one well-crafted exercise game. Will it be good enough to help me overcome this lifelong struggle? Ask me again in a month and then five months after that.
The Luigi's Mansion franchise has come a long way since the original was criticized over its lack of content. With an absorbing single-player campaign and a Scarescraper that still packs a punch, Luigi's Mansion 3 is the most content-rich entry in the series, and one of the best times I've had with my Switch in 2019.
Stela clearly wants to be as unnerving and fascinating as its contemporaries but the end product is merely an empty imitation. There is no element of surprise or wonder here, nothing to make players consider the game at a deeper level. Instead, it acts as a good reminder of the far superior titles that came before it.
Sayonara Wild Hearts is what you'd get if Robyn ran the Grid from Tron. A stunning collection of music, action, heart, and radiant setpieces, it's easily one of the most inventive and unpredictable games of 2019. And it could have been one of the best too if only the developers had made the decision to present this album as a whole upfront rather than take players through it track by track.
Despite that, the sum total of my experience with Daemon X Machina is positive. The combat is amazing, the game is bright and colorful, the framerate mostly holds up in either docked or handheld mode, and the hangar is great to tinker around in, checking out all the different configurations of my mech. That's what I'm going to remember out of all of this, which is safe for me to say because most everything else in this game is pretty forgettable.
Flight School Studio has created an exceptional world to explore in Creature in the Well. Its prodigious art direction is enticing, wooing players into a unique puzzle game that very much feels like a history lesson on the medium itself. It combines ideas and concepts found throughout gaming into a single, dynamic experience with a memorable antagonist eerily watching your every move. I absolutely love it, but I recognize there is room for improvement. With a bit more variety in design and a fine-tuned difficulty curve, it could have been one for the ages.
Whether or not the fanservice is too much for players or just a natural evolution of the boundary-pushing booby game genre, one thing that is certain about Omega Labyrinth Life is that it is not that good. The dungeon crawling, which is how you'll spend about 75% of your time with the game, simply isn't up to snuff with its contemporaries and tending to the Grand Garden lacks the depth an activity like that should have. It's just a top-to-bottom boring experience, and no amount of lady spray on my Switch screen can change that.