Citadel: Forged with Fire is a game that manages to strike powerfully at the impulse to go spend some time in nature. The wild life are fun to watch from a distance, the water lapping on the shores of the lakes and oceans feel calming in the same way lounging at a beach in life can be, and drifting through the skies on the wings of flight potions and fast brooms is an experience that’s hard to find fault with.
Given the lack of novelty in the systems, the limited range of depth out of the Astel system, and the lack of player-class customization as-of-yet in the game, there aren’t a lot of reasons to really recommend Astellia. Excepting a genuinely heartbreaking translation, there aren’t really any reasons to avoid Astellia either. If the game looks interesting, there’s a decent argument to be made to give it a shot. If the game doesn’t look appealing at a glance though, there’s nothing in there that will likely change your mind.
Overall, it's hard to fault Apex Legends, but it also feels like it was trying to be something else too and couldn't quite bridge the gap. It is a fine game, one that will undoubtedly join an inescapable part of the streaming—and undoubtedly eSports—circuit. It just feels like there's potential in all of the polish, just wasn't given enough time to percolate and come out of the gate with something bigger.