Pre loot 2.0 Diablo 3 was grindy with the temptation of the gold auction house to remove the need to even play the game. The pre-patch to Reaper of Souls known as Loot 2.0 gave everyone the Diablo 3 it should have been 2 years ago and Reaper of Souls truly is the icing on the cake and well worth the 35 Euros/40 Dollars many times over for the hours you can spend inside this beautiful dungeon crawler!
It's obvious that this is only the starting point for what will be a killer franchise, however Titanfall isn't as revolutionary, or even evolutionary, as some other journalists have claimed. Instead, it feels like a small stepping stone across a pond, a pond which leads to something very special on the other side. It's just a bit of pity Respawn couldn't take us to the other side first, instead making us jump to a stepping stone first.
Honestly, as a game The Castle Doctrine has some very interesting parts. As a puzzler it will always keep you on your toes, you will even struggle to beat your own traps unless, like me, you write down the exact way to beat them. It's incredibly interesting to plan your house out and make it as impermeable as possible. What turns me off of The Castle Doctrine is the innate brutality, there's no way to be a good guy, just to be on the nicer side of evil.
It is safe to say that we can expect Blizzard Entertainment to come up with more ways to make Hearthstone: Heroes of Warcraft more fun and more enticing. As the developers did claim how creating a game like Hearthstone is something quite out of their comfort zone but despite of their worries, it did turn out quite well and still has a lot of room for improvement. It makes me wonder how far they can go with this game when the world knows that Blizzard Entertainment goes all out when it comes to jaw dropping updates and making things more interesting.
All in all, Smite is not a perfect game. Anyone familiar with HiRez will remember what they did with Tribes: Ascend. What was once a fun game became cluttered with pay to win advantages and heavy mismanagement. Regardless, Smite is a fun game, and as of right now is void of any pay to win schemes.
WildStar is visually stunning, fun to play, and just feels new. Despite the overwhelming number of systems it has an incredibly easy learning curve, and is overflowing with entertaining content.It's clearly the first real step towards the necessary evolution of the genre. Ultimately this game may not satisfy everyone that tries it, but everyone that has played or will play MMOs really does need to try it.
Even with its slight setbacks in the areas of community development and inadequate in game tutorials, Magicka: Wizard Wars is an enchanting title. With a small download size and accessible game play I highly recommend that everybody give this title a spin. In a world filled with HoNs, LoLs and DOTAs, Magicka is a refreshing change of pace that might just have you clicking that matchmaking button over and over again.
I really wanted to like this game, but it has barely touched upon its potential, and while it comes with a working game design and world, that is all it really has, and I do hope this will change over time, otherwise Firefall will slowly die out, and not really be remembered.
Divinity: Original Sin might not be an instant classic, but it certainly feels like one at times. During parts of my playthrough I felt as though I was replaying Baldur's Gate, without the terrible graphics and archaic mechanics, but I don't know if it was truly unique enough to be remembered like the games it was attempting to emulate. It's going to please a lot of experienced RPG gamers and those that love a challenge, but with virtually no hand holding and punishing combat mechanics it's going to turn off the more casual player base.
It's been quite awhile since I have enjoyed myself this much in an MMO. It makes me reminisce about sandbox games of old. ArcheAge is a game that thrives on its player interactions. It will live or die by its community, but the PVP and extensive freedom of choice might just keep you playing for a long time to come.
I had high hopes for Destiny, and if they decide to add matchmaking for every part of the game, it can be a better experience for everyone. And if they manage to pump out updates every week, Destiny stands a chance on becoming this year's best FPS, but at the moment, it is a very mediocre game which we have seen so many times before.
There is simply no other game on the market like Dungeon of the Endless. The game mechanics are diverse and each play attempt is just as exciting as the last. This is a great game for anyone who's sick of scripted gameplay and wants to try something that's clever and daring. Not only is the game itself amazing but the soothing synthesized chiptunes created by FlybyNo set the dark and dreary atmosphere. Do yourself a favor and pickup Dungeon of the Endless, it's fairly inexpensive and well worth the money.
Dota 2 has proven itself unshakable in the face of father time. Being originally released in 2005, we can see without a doubt that its foundation has not even begun to crumble. Instead, we have seen nothing but a steady incline of players over 10 years. While this has the capability of creating something of a toxic community, some may prefer saturation over comfort to provide an on-going dynamic experience in difficulty.
While Natural Doctrine does use an innovative combat system and has can be a very enjoyable experience, that feeling of accomplishment is sabotaged just before the game becomes fun. On the positive side of thing, this game doesn't have to be doomed and at its core it has a lot of potential to be great. However, the blatantly unfair AI mechanics in combination with the relatively diluted multiplayer experience really hurts Natural Doctrine in the end.
All in all Onigiri is just not a good game. There are really no redeeming qualities unless you really like manga, more than solid gameplay, and enjoy repetitive grinding in uninspired worlds. If you're looking for a manga-inspired game than there are solidly better choices already on the market such as Dragon Nest and Elsword. Neither of those games are perfect either, but at least they're not the crapshoot Onigiri is.
[F]or those who like dungeon/raid feels, Monster Hunter 4 Ultimate should scratch that itch for you. No, it's not an MMO, but it's a strong example of what MMOs that want to focus on that aspect should be doing. Being on the 3DS means the game also can function as a mobile MMO-like game; it worked well on a connection from my phone after I went over my data limit while I was in Japan, which was quite impressive. There are hours of content to explore, either alone or in groups.