In the end, I enjoyed the 40 hour ride through the The Outer Worlds, even though it was sometimes a bumpy one. Still, with the interesting world that was built here, it feels like there was left a lot of untapped potential on the road. Flaws similar to the Fallout series – namely a main story that is little more than a frame holding together the sandbox that the rest of the game is and correspondingly flat characters – prevent it from earning a place in the hall of fame of roleplaying-shooters next to Mass Effect.
Astellia is a tremendous, full-fledged MMO, with large areas to explore, tons of tiny features to fiddle with, auction houses, end-game dungeons, and more than enough to keep any MMO player busy. Despite some of the great features Astellia brings to the table, the Astel collection system, the detailed world, and a fairly balanced combat system, it isn’t enough to break from the sheer monotony, bugs, and lack of character attachment that would bring Astellia from being just another Korean game to being a bright star in a cloudy sky.
We finally have the remastered Final Fantasy VIII fans have been waiting for. They gameplay is there exactly as it was previously and it’s a fun trip through a crazy timey-wimey story. But how does the remaster hold up decades later?
Overall, I had a blast playing Oninaki and not only enjoyed the gameplay and story, but the art style and music in-game is also top-notch. I did find the story to be mostly predictable; however, there were also a few moments which surprised me. In fact, at one point I thought I had come to the end of the game but it turned out it was just the end of that section. The combat can be a bit challenging to get the hang of, even on the easier difficulties, but it's well worth the effort.