Top Critic Average
RAD is a good time, and it overcame a lot of my initial reservations. I just wish it wasn’t so built on chance, and the all-too-1980s misery of playing through the same parts dozens of times to get to the bits I want.
Rad delivers a superbly addictive and frequently harsh roguelike experience that stands among the best of them, though you'll sometimes curse the game's randomness for ruining your run.
RAD is a fun, weird, rogue-like game that is incredibly approachable for all players. Whether you love the challenge of sudden death or you just want to branch out, Double Fine has made a game that caters to both sides and has fun doing it.
RAD is a tough post-post-apocalyptic adventure that has players relying not only on skill to survive the mutated hordes but luck as well. With each new run offering randomized powerups and maps that constantly challenges the player. Adding to the difficulty is the rarity of health and making purchasable resources expensive. Despite this RAD's addicting gameplay quickly takes over. And once you get into the flow of RAD's rhythm of death and renewal you'll keep coming back for more.
I've had a lot of fun with RAD, even though I can tell I've really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don't think any studio other than Double Fine could have made the post-apocalypse this entertaining.
Rad is about what you expect from the modern rogue-like game in terms of features and structure. If you dig the 80's aesthetic, or rogue-likes in general, there's a game that you can sink many hours into here.
Rad is a great roguelike that constantly evolves to give you plenty of options the more you play, with unique mutations and a different world to explore on each playthrough.
Double Fine has done it again. They've chosen a crowded genre like de roguelike games and gave it a spin to offer something new and interesting with RAD. It's a shame it fall too short on contents despite its good manners.
Review in Spanish | Read full review
RAD conquered us with its mix of hack's slash, rogue-like and charming post-apocalyptic world... and fans of the 80s will appreciate it even more.
Review in Italian | Read full review
One of the best roguelikes for a long time, whose randomised abilities work perfectly to add variety and unpredictability to its tale of an 80s style post-apocalypse.
With the vast array of wacky mutations and other random elements, you can milk a whole lot of enjoyment out of this $20 adventure. Roguelike aficionados and retro gamers alike should definitely give RAD a look.
RAD is a totally generic Rogue-like but it is combined with the charm we always expect from Double Fine Productions games and that charm has made all the difference. It is a title that looks easy and is actually easy to learn but it is totally challenging to master.
Review in Persian | Read full review
RAD was a fun experience and one that I'll likely revisit in the future. However, it's pacing made it difficult to play for long periods of time. It's a decent distraction but it just doesn't hold up as a game you might want to binge all the way through. Luckily, the rogue-lite formula fits perfectly into small distractions like this.
Frustrations related to random abilities and level layout can be annoying, but the overall aesthetic is inviting. Successfully completing a run is always an exciting achievement
RAD is the sort of roguelike that's enjoyable once everything starts to click but after that, repetition and frustration unfortunately rear their ugly mutated heads.
A fairly unique 3D roguelike, RAD is colourful, wilfully silly, devilishly difficult, and imbued with 1980s style. This is pure Double Fine, but will have limited appeal for some.
It’s the kind of game that, if players are willing to look past its rougher edges, can provide hours of entertainment, and give them an experience both familiar and entirely off the beaten path.
Given most powers seemed more like a hinderance than an advantage, it lacks the same making due with what you got element, if only for the fact anyone who can make some of these worthless skills work are the same people who can beat the game without the worthless skill to begin with. For some this might be great and it’s perfectly fine if you enjoy it, I just think RAD is one balance patch away from being a solid experience.
I question just how many 30-somethings are out there looking for a new time-draining roguelike to play, but regardless of just how niche RAD's audience turns out to be, I'm very glad that Double Fine gave it a crack.
RAD's mix of randomized abilities, enemy variation and busy landscapes make for a middling rogue-like. These elements combined with difficulty that's too often mitigated with ranged attacks keep RAD from being truly radical, but there's definitely fun to be had.
RAD has that unique Double Fine touch. While combat wavers between difficult and unsatisfying, mutations and exploration create that "one more run" magic. It's a solid experience that will satisfy any post-apocalyptic enthusiast.
RAD is a great little roguelike that differentiates itself from others with its unique setting and visual appeal. It's really what you'd expect from a roguelike in terms of gameplay (and is solid in that regard), but everything it does to differentiate itself is largely superficial.