Rad delivers a superbly addictive and frequently harsh roguelike experience that stands among the best of them, though you'll sometimes curse the game's randomness for ruining your run.
RAD is a totally generic Rogue-like but it is combined with the charm we always expect from Double Fine Productions games and that charm has made all the difference. It is a title that looks easy and is actually easy to learn but it is totally challenging to master.
Review in Persian | Read full review
RAD's mix of randomized abilities, enemy variation and busy landscapes make for a middling rogue-like. These elements combined with difficulty that's too often mitigated with ranged attacks keep RAD from being truly radical, but there's definitely fun to be had.
RAD is a good time, and it overcame a lot of my initial reservations. I just wish it wasn’t so built on chance, and the all-too-1980s misery of playing through the same parts dozens of times to get to the bits I want.
A fairly unique 3D roguelike, RAD is colourful, wilfully silly, devilishly difficult, and imbued with 1980s style. This is pure Double Fine, but will have limited appeal for some.
It’s the kind of game that, if players are willing to look past its rougher edges, can provide hours of entertainment, and give them an experience both familiar and entirely off the beaten path.
I definitely plan to keep playing and think most roguelike fans would be similarly swayed, happily positioning RAD as their latest timesink
I question just how many 30-somethings are out there looking for a new time-draining roguelike to play, but regardless of just how niche RAD's audience turns out to be, I'm very glad that Double Fine gave it a crack.
RAD is a madcap rogue-like from the twisted minds over at Double Fine that more than lives up to its name.
A nice roguelike by Double Fine Productions, even if it's a bit shallow.
Review in Italian | Read full review
RAD is deeper and more challenging than it looks, making it a super fun post-apocalyptic adventure that's always fresh.
Double Fine's take on the post-post-apocalypse has a good couple of heads on its shoulders, but it's not quite the warrior of the wasteland it could be.
Rad is a great roguelike that constantly evolves to give you plenty of options the more you play, with unique mutations and a different world to explore on each playthrough.
Frustrations related to random abilities and level layout can be annoying, but the overall aesthetic is inviting. Successfully completing a run is always an exciting achievement
One of the best roguelikes for a long time, whose randomised abilities work perfectly to add variety and unpredictability to its tale of an 80s style post-apocalypse.
RAD conquered us with its mix of hack's slash, rogue-like and charming post-apocalyptic world... and fans of the 80s will appreciate it even more.
Review in Italian | Read full review
RAD is a great little roguelike that differentiates itself from others with its unique setting and visual appeal. It's really what you'd expect from a roguelike in terms of gameplay (and is solid in that regard), but everything it does to differentiate itself is largely superficial.
Given most powers seemed more like a hinderance than an advantage, it lacks the same making due with what you got element, if only for the fact anyone who can make some of these worthless skills work are the same people who can beat the game without the worthless skill to begin with. For some this might be great and it’s perfectly fine if you enjoy it, I just think RAD is one balance patch away from being a solid experience.
Double Fine has done it again. They've chosen a crowded genre like de roguelike games and gave it a spin to offer something new and interesting with RAD. It's a shame it fall too short on contents despite its good manners.
Review in Spanish | Read full review
RAD is only kind of rad, not super rad...That being said, the art is very enjoyable, providing a visual treat throughout each run.