Rad Reviews
All the synths and mohawks in the world can't elevate this serviceable-at-best roguelike.
RAD is deeper and more challenging than it looks, making it a super fun post-apocalyptic adventure that's always fresh.
One of the best roguelikes for a long time, whose randomised abilities work perfectly to add variety and unpredictability to its tale of an 80s style post-apocalypse.
Frustrations related to random abilities and level layout can be annoying, but the overall aesthetic is inviting. Successfully completing a run is always an exciting achievement
Double Fine's take on the post-post-apocalypse has a good couple of heads on its shoulders, but it's not quite the warrior of the wasteland it could be.
Taken as a whole, Rad does more right than it does wrong.
I've had a lot of fun with RAD, even though I can tell I've really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don't think any studio other than Double Fine could have made the post-apocalypse this entertaining.
An enjoyable retro-style rogue-lite; in RAD you should expect brutal gameplay in a gaudy and synthesised world. The random nature of the world sometimes proves to be a problem, but not enough to diminish what is a fantastically loud take on the genre. If only for letting players smack about mutants with their engorged limbs and a baseball bat, RAD lives up to its name. Just try to stop playing it, you'll struggle.
Roguelikes don't get much more bodacious than RAD. If you take a trip into the Fallow, good luck making it out. You're going to need it.
RAD conquered us with its mix of hack's slash, rogue-like and charming post-apocalyptic world... and fans of the 80s will appreciate it even more.
Review in Italian | Read full review
Double Fine has done it again. They've chosen a crowded genre like de roguelike games and gave it a spin to offer something new and interesting with RAD. It's a shame it fall too short on contents despite its good manners.
Review in Spanish | Read full review
Rad is a great roguelike that constantly evolves to give you plenty of options the more you play, with unique mutations and a different world to explore on each playthrough.
Rad is about what you expect from the modern rogue-like game in terms of features and structure. If you dig the 80's aesthetic, or rogue-likes in general, there's a game that you can sink many hours into here.
RAD doesn’t do anything particularly new for the roguelike genre, but it doesn’t necessarily need to in order to be an enjoyable game in its own right.
RAD is a good time, and it overcame a lot of my initial reservations. I just wish it wasn’t so built on chance, and the all-too-1980s misery of playing through the same parts dozens of times to get to the bits I want.
Double Fine's latest title, RAD, provides a unique, imaginative take on the roguelike genre that can't be missed.
I definitely plan to keep playing and think most roguelike fans would be similarly swayed, happily positioning RAD as their latest timesink
For a small asking price, Rad will reliably give you a few hours of novelty, as you explore the wasted punk-dystopia and mutate yourself to better clear the land of its inhabitants. Beyond that initial entry point, you will find yourself dogged by an experience that has little to offer in the way of depth or surprises. The core mechanics make for tense, hectic combat, but also encourage you not to engage in it.
An engaging 80's world is the playground for a romp through a procedurally generated dungeon crawl. But it's not really the changing landscape that spices up the experience, its the wildly shifting abilities earned via in-game mutations that drastically alter one run to the next. The package oozes style and has enough substance to back it up. I just find it lacking that last little bit of polish to help me decide how I want to play, not how the random number generator is going to direct me.
RAD has excellent gameplay and great visuals but is very, very difficult. Fans of extremely hard games will likely get a kick out of it, but people looking to slowly power up in order to make their rogue-lites easier should stay away.