RAD is deeper and more challenging than it looks, making it a super fun post-apocalyptic adventure that's always fresh.
All the synths and mohawks in the world can't elevate this serviceable-at-best roguelike.
One of the best roguelikes for a long time, whose randomised abilities work perfectly to add variety and unpredictability to its tale of an 80s style post-apocalypse.
Frustrations related to random abilities and level layout can be annoying, but the overall aesthetic is inviting. Successfully completing a run is always an exciting achievement
Double Fine's take on the post-post-apocalypse has a good couple of heads on its shoulders, but it's not quite the warrior of the wasteland it could be.
Taken as a whole, Rad does more right than it does wrong.
I've had a lot of fun with RAD, even though I can tell I've really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don't think any studio other than Double Fine could have made the post-apocalypse this entertaining.
An enjoyable retro-style rogue-lite; in RAD you should expect brutal gameplay in a gaudy and synthesised world. The random nature of the world sometimes proves to be a problem, but not enough to diminish what is a fantastically loud take on the genre. If only for letting players smack about mutants with their engorged limbs and a baseball bat, RAD lives up to its name. Just try to stop playing it, you'll struggle.
Roguelikes don't get much more bodacious than RAD. If you take a trip into the Fallow, good luck making it out. You're going to need it.
RAD conquered us with its mix of hack's slash, rogue-like and charming post-apocalyptic world... and fans of the 80s will appreciate it even more.
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