My Beautiful Paper Smile's disturbing hand-drawn imagery and style can't overcome its underwhelming narrative and brief playtime.
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Ninjala's pint-sized ninjas carry a lot of punch. Combat, filled with bursts of bubble gum and yo-yo swings, makes for pure candy-colored chaos.
Those Who Remain doesn't have jump-scares, it has jump-yells. Yelling at the game for its clunky controls and puzzles. A new one around every corner.
Moving Out is a delightful couch co-op game missing a crucial component in these trying times: online multiplayer. Moving is hard without friends.
A clever premise can't meet the expectations of its ever-evolving namesake. The end result: a most tedious and ugly game.
The PC port of the former Nintendo exclusive brings everything with it: tight gameplay muddled by an overwritten story; luckily, it's still a blast.
Dating is hard enough, but Table Manners sets out to show just how ridiculous it can be. Unfortunately, the physics are too futile to be any fun.
Mosaic is a bleak and surrealist game that, though brief, tells a captivating story about human connection.
Tokyo Ghoul faithfully adapts the manga, revealing that the convoluted story makes for a fun, if barebones, game that likely won't find new fans.
19 years in the making, Rune II comes as a massive disappointment to fans of the original.
30+ new minigames inspired by real events with wildly varying results.
With the highly-awaited sequel in Trivia Murder Party 2 and a surprise hit in Push the Button, Jackbox Party Pack 6 is near-perfect party-game heaven.
Trine 4 is filled with heartwarming moments in a rich puzzle-platforming adventure that feels like returning to an old story told in childhood.
With each decision, the player feels closer to unraveling a mystery, all the while knowing a single playthrough will only just crack the surface.
In Heave Ho, players will have to work together, like legless trapeze artists, to fling themselves to the flag. And they'll surely have fun doing it.
Hunt: Showdown wants so desperately to be its own new thing that it didn't seem to consider that what it is... isn't particularly fun.
A permadeath game with tangible progression, delightful characters and dialogue, and satisfying combat, RAD is yet another win for Double Fine.
If only Caligari could travel back in time and tell themselves that perhaps a gimmick does not a game make. Until then, this game is far from great.
The Blackout Club evokes the idea of podcast-lore with its creepy atmosphere and story. It's a game to play with friends... with the lights on.
The joy of fighting with an Endgame-level roster of heroes constantly battles against overly complicated RPG systems. The end result is shy of mighty.