Trine 4 is filled with heartwarming moments in a rich puzzle-platforming adventure that feels like returning to an old story told in childhood.
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With each decision, the player feels closer to unraveling a mystery, all the while knowing a single playthrough will only just crack the surface.
In Heave Ho, players will have to work together, like legless trapeze artists, to fling themselves to the flag. And they'll surely have fun doing it.
Hunt: Showdown wants so desperately to be its own new thing that it didn't seem to consider that what it is... isn't particularly fun.
A permadeath game with tangible progression, delightful characters and dialogue, and satisfying combat, RAD is yet another win for Double Fine.
If only Caligari could travel back in time and tell themselves that perhaps a gimmick does not a game make. Until then, this game is far from great.
The Blackout Club evokes the idea of podcast-lore with its creepy atmosphere and story. It's a game to play with friends... with the lights on.
The joy of fighting with an Endgame-level roster of heroes constantly battles against overly complicated RPG systems. The end result is shy of mighty.
It's a strange new way to play the friendship-ending board game, acting as more of a digital alternative to the physical version than a replacement.
The story is banal and cliche and the devs know this doesn't matter. You'll keep playing because its fun.