Is World War Z as good as Left 4 Dead? No. Is it fun despite that? Yes. There's few pleasures in gaming that can compare to swinging a thrumming chainsaw blade through a horde of ravenous undead, and World War Z delivers. And really, it's not like Valve makes games anymore.
Rastakhan's Rumble isn't the best expansion Hearthstone has ever released, and it's only a small step up from August's Boomsday Project. Unfortunately, like its predecessor, the reward for completing the single-player content is extremely disappointing. Rumble Run is a decent way to spend about an hour, but that's all it is and you'll never go back to it. I hope Blizzard puts more resources into the next expansion's single-player mode.
Override: Mech City Brawl had a lot of potential, but ultimately I like the concept a lot more than the execution. The fighting engine is adequate, but I felt like it should be a lot more fun blowing up a city in a million-ton robot suit. It kinda seems like this one was sent out to die, and that's a damn shame.
It's not quite as good a package as my favorite Jackbox Party Pack, but in my opinion, Party Pack 5 is much better than last year's offering. None of the games seem to be here just to fill out the pack. If you're looking for something to do with a group over the upcoming holidays, there's plenty in Party Pack 5 to keep a whole bunch of people engaged and laughing for hours.
Lamplight City offers an intriguing set of mysteries and stands as a great throwback to titles like Monkey Island and Sierra's Gabriel Knight series. The cases aren't especially taxing, but the well-realized setting and characters add plenty of flavor and help the game feel like something more than the sum of its parts. Fans of classic adventure games should definitely give Lamplight City a look.
Dragon Quest XI is a gorgeous throwback to 8 and 16-bit JRPGs, with a lengthy story and engaging cast of characters. Even if you think you've gotten your fill of classic JRPG goodness from Octopath Traveller, DQXI is still worth checking out.
I enjoyed playing through the game, but felt some of the questionable decisions and creaking technology kept it from achieving its potential. It's quite good for a licensed product, and can be fun for a couple of kids to play together, or for a parent to play with their child. It just isn't anything special, and in a game all about being Incredible, that's kind of a letdown.
I want to love Wizard of Legend. It's a fun, fastpaced beat-em-up with lots of replay value, gorgeous pixel art, and an incredibly deep combat system. But the frame skipping I encountered made playing it an exercise in frustration. If the issue is ever sorted out, I'll give it a more enthusiastic recommendation. For now, I just wish it played more smoothly.
So that's my recommendation. Play and enjoy the Monster Hunt mode, but stick to the Arena and Tavern Brawls when playing against others if you don't want to open your wallet. I still enjoy playing this game, but the busted meta means I'm enjoying playing against other people less and less.
Lost Sphear is a colorful, charming game, and does a pretty good job of triggering the nostalgia folks like me have for SNES RPGs of their youth. It just doesn't quite reach the heights of the titles it's influenced by. There's nothing wrong with it, but by trying to be everything to everybody, Lost Sphear becomes sort of a pastiche of other RPGs rather than something which will be remembered for its own merits. I've certainly enjoyed my time with the game, and I think it's worth playing. But I know deep down that in a few years I'm far more likely to replay Chrono Trigger for a twentieth time than I am to come back to Lost Sphear.
While my group and I enjoyed trying out this year's Party Pack, it's fair to say it didn't live up to my expectations. It's still a lot of fun, and there were frequent outbursts of laughter in my living room. But there really wasn't a standout title here, nothing to recommend this year's pack over previous entries in the series. It felt like all the games here would've benefited from a little more playtesting, a little more polish. I think it's telling that at the end of the night, we ended by loading up The Jackbox Party Pack 3 and playing a couple rounds of last year's Trivia Murder Party. You'll get your money's worth out of The Jackbox Party Pack 4, but you might have a better time with one of its predecessors.
Axiom Verge works great as a portable game, and while it's been available before on the Vita, I feel like the Switch is the best possible platform since it looks spectacular in handheld mode and works beautifully as a sit-down, console experience. Even if you've played another version, this is still a fun, fast-paced exploration game that holds up quite well and is certainly worth your time.
SteamWorld Dig 2 is a worthy addition to any library, but stands out on the Switch because it works great as a portable game and also looks amazing on a big TV. I took about 15 hours to track down every collectible, but it'll probably take most people around ten for their first playthrough. It's perfectly playable with the Joy-Con, but I used a Pro Controller for most of the game to take advantage of the cross pad. If you haven't gotten your fill of Metroid gameplay after playing Samus Returns, you'll definitely enjoy delving into SteamWorld Dig 2.
Despite the long load screens, I enjoyed my time with Pillars of Eternity, and look forward to continuing my journey through Eora. The setting and characters are wonderful, and anyone looking for a meaty, densely plotted RPG will find a lot to like. Simply put, games like this rarely get made, and seeing one on a console is like finding a unicorn egg in your cornflakes. If you have any interest in a playing a game like Baldur's Gate or Planescape: Torment again, you'd be doing yourself a disservice not picking this one up.