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Ryan McCaffrey

ScorchedPhoenix
ScorchedPhoenix

38 games reviewed
76.3 average score
82 median score
52.6% of games recommended
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Nov 1, 2019

Call of Duty: Modern Warfare's varied gameplay modes and excellent gunplay suggest the series is headed in a promising direction.

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8.3 / 10.0 - Luigi's Mansion 3
Oct 28, 2019

Luigi's Mansion 3 is so fun, charming, and smartly designed that I hope we get more than three of these every 20 years.

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7.6 / 10.0 - Rad
Aug 17, 2019

RAD is deeper and more challenging than it looks, making it a super fun post-apocalyptic adventure that's always fresh.

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Saints Row 3 is still as fun as it is crazy on the Switch, but be warned if you're going to play it on a TV.

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7.2 / 10.0 - Dangerous Driving
Apr 8, 2019

Dangerous Driving completes Burnout's revival, but not flawlessly.

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7.7 / 10.0 - Hitman 2
Nov 8, 2018

Hitman 2 is like a hearty stew: not pretty, but so full of nutrition that you're bound to walk away full and happy.

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Oct 30, 2018

The Devil is now on-demand in a very polished, content-rich port to Nintendo Switch.

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8.2 / 10.0 - Danger Zone 2
Jul 13, 2018

Danger Zone 2 is exactly what I wanted the first Danger Zone to be: the true follow-up to Burnout's classic Crash mode that EA won't give me. It's not as fully fleshed out or polished as my dream game of this type would be, but as a self-contained and one-note smash-up it shines like a spectacular fireball explosion. Now how about reviving the rest of Burnout? Road Rage mode, anyone?

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10 / 10.0 - INSIDE
Jun 28, 2018

Inside is a 2D puzzle platformer that builds upon what made Limbo great, and in fact builds something greater.

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8.3 / 10.0 - A Way Out
Mar 23, 2018

If you go into A Way Out thinking its mandatory two-player co-op is a gimmick, you'll likely come out of it realizing that it couldn't have been done any other way. Vincent and Leo's journey will have you and a friend performing tasks together both mundane and dramatic, and the result is a memorable, variety-packed cinematic adventure that feels like what Telltale's games might've evolved into if they'd leaned into game mechanics instead of phasing them out.

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