Rad Reviews
Beautiful, bold and a lot of fun. RAD is a great game and a great roguelike.
Overall, RAD is a great time. A simplistic roguelike with a humble, yet ingenious mechanic.
An engaging 80's world is the playground for a romp through a procedurally generated dungeon crawl. But it's not really the changing landscape that spices up the experience, its the wildly shifting abilities earned via in-game mutations that drastically alter one run to the next. The package oozes style and has enough substance to back it up. I just find it lacking that last little bit of polish to help me decide how I want to play, not how the random number generator is going to direct me.
RAD, synonymous with "cool" in the 80s in English, is really not the appropriate title for this new Double Fine production. Difficult to understand the very proposition of this title, a rogue-like relatively tasteless while the market abounds with very successful productions of the same kind, that the 80's aesthetic worn until disgusting in recent years fails to save.
Review in French | Read full review
Rad isn't really dramatically reinventing any wheels, but it's the perfect wee game to have sitting on your HD for some casual fun. You can bust out a run in its delightfully weird world in an hour or so and have a slightly different experience each time. It may not inspire the sort of rabid devotion of something like Spelunky, but it's a great gaming snack between meals.
[Rad] pays homage to the 80s from a visual, musical and "spiritual" point of view with great success
Review in Italian | Read full review
RAD was a fun experience and one that I'll likely revisit in the future. However, it's pacing made it difficult to play for long periods of time. It's a decent distraction but it just doesn't hold up as a game you might want to binge all the way through. Luckily, the rogue-lite formula fits perfectly into small distractions like this.
Rad delivers a superbly addictive and frequently harsh roguelike experience that stands among the best of them, though you'll sometimes curse the game's randomness for ruining your run.
It’s the kind of game that, if players are willing to look past its rougher edges, can provide hours of entertainment, and give them an experience both familiar and entirely off the beaten path.
The more often you get stuck with the same items and abilities, the more redundant and shallow the game feels.
RAD has excellent gameplay and great visuals but is very, very difficult. Fans of extremely hard games will likely get a kick out of it, but people looking to slowly power up in order to make their rogue-lites easier should stay away.
For a small asking price, Rad will reliably give you a few hours of novelty, as you explore the wasted punk-dystopia and mutate yourself to better clear the land of its inhabitants. Beyond that initial entry point, you will find yourself dogged by an experience that has little to offer in the way of depth or surprises. The core mechanics make for tense, hectic combat, but also encourage you not to engage in it.
RAD has that unique Double Fine touch. While combat wavers between difficult and unsatisfying, mutations and exploration create that "one more run" magic. It's a solid experience that will satisfy any post-apocalyptic enthusiast.
A fairly unique 3D roguelike, RAD is colourful, wilfully silly, devilishly difficult, and imbued with 1980s style. This is pure Double Fine, but will have limited appeal for some.
RAD isn't the best of its genre, but it brings some interesting ideas to the table. If you prefer style over substance, you will probably have a good time here.
Given most powers seemed more like a hinderance than an advantage, it lacks the same making due with what you got element, if only for the fact anyone who can make some of these worthless skills work are the same people who can beat the game without the worthless skill to begin with. For some this might be great and it’s perfectly fine if you enjoy it, I just think RAD is one balance patch away from being a solid experience.
RAD is a great little roguelike that differentiates itself from others with its unique setting and visual appeal. It's really what you'd expect from a roguelike in terms of gameplay (and is solid in that regard), but everything it does to differentiate itself is largely superficial.
RAD is a gorgeous and addictive entry into the Roguelite genre with creative powerups and a groovy soundtrack
Despite the visual and mechanical creativity provided by its signature mutation hook, RAD never elevates itself among other rogue-lites on the market.
RAD is a nice throwback to the eighties alongside being a decent roguelite. It won't be a roguelike you put over a hundred hours into, but it will give you enough value for its $19.99 price point. Double Fine hit the mark on making RAD stand out, despite having shortcomings around combat and performance issues when too much is going on.