There is really nothing wrong with Poison Control, it just doesn't do much to stand out. It has a neat concept with okay execution. Graphics aren't overly impressive, nor are the controls, but neither really stop it from being engaging. For most the interactions and adventure will keep them going, it just depends on if that is worth the investment or not.
On paper, Outriders does a lot of things right. The crafting system is extremely rewarding and allows for diverse builds, even if right now the meta isn't there. It is a fun experience, complete with thrilling battles and engaging fights, though it can be a little rough on less-skilled players. It all comes together in an exhilarating post-game, though server issues make it frustrating to deal with. As a result, Outriders is good, but the issues simply prevent it from being great.
It goes without saying, Disco Elysium – The Final Cut is going to be a divisive experience. Some people are going to love all the dialogue, options, and role-playing elements. Even returning fans will flip at the voiceovers that really make the experience immersive. This just won't appeal to everyone. Some players will want to do more or possibly get overwhelmed by the sheer amount of dialogue, which totals over 1 million words, though for those this appeals to, it will really appeal to.
Enjoying UnderMine hinges on what you find important in a roguelike. There are tons of items to unlock, deeper mechanics like some items fuse for different or better perks, there are a lot of secrets and it's all set up so skill means more than luck. It just doesn't have that sensation that this is going to be a good or bad run that makes similar titles exciting. Instead, UnderMine has a distinct set of rules, and players are expected to see just how far their skill can take them. It's fun, especially as a fan of the genre, though it absolutely isn't for everyone.
Monster Hunter Rise basically does what you'd expect. The core experience is relatively unchanged, there are just more tutorials and certain elements were simplified to make it more accessible. This is a massive bonus for anyone hoping they don't run into a clueless online player, though it can make the first couple of hours drag. Thankfully, the new mechanics and elements breathe new life in the franchise and is certainly enough to hold someone's attention for a substantial amount of time.
Shing! has some bad, though it's balanced out with some good. The look, story, and some of the mechanics won't please everyone, but after about 20 minutes I had no issues having fun. The mechanics might be rough, but they're fairly accessible and this allows Shing! to feel less like an impossibly hard experience and more a silly game you and a buddy can play without a ton of skill needed to feel like you're a badass. Naturally, this won't resonate with everyone, though I think those willing to give Shing! a chance will be pleasantly surprised.
Bladed Fury certainly has some flaws, be it extremely linear levels, arguably cheap bosses, and short (about four hours, though it can easily be done in two), but it isn't a bad experience. The art and design are interesting enough to suck players in and not let go, with bosses at least offering an engaging experience. It would be nice to see more depth or additional play styles but the base game is at least fun.
Ultimately, Bravely Default II wants to put a fresh coat of paint on traditional ideas. In so many ways Bravely Default II accomplishes this, be it familiar overworlds or robust lands to explore, it's just that these concepts cut both ways. There isn't much that makes it stand out next to the games it's trying to mimic. As a result, those who love JRPGs will likely also love this, though those looking for a bit more will likely be underwhelmed.
I had a lot of fun playing Curse of the Dead Gods and it's fairly addicting once you get the mechanics down. For better or worse, it is rather mechanic heavy that may or may not be positive. Often times it can be a bit convoluted and ultimately a less aggressive playstyle will make up for a passive one with the torch or being overly greedy. Given it's a great game to pick up and play and it doesn't take particularly long to get the hang of it, I strongly suggest giving it a go if you're looking for something to scratch that roguelike itch.
In all and all, Pumpkin Jack accomplishes exactly what it wants to do. It's a charming action-adventure game with a couple of amusing jokes and engaging gameplay. It can be a bit rough, both in mechanics and visuals, though nothing game-breaking like impossible jumps. It would be nice if it was a bit longer or more engaging, though for the money it's still pretty good.