So much of the success of this expansion hinges on the second part, so we're cautiously optimistic. The story is building to interesting things that we would like to see, it just depends on how well they capitalize on the momentum. As for the content we did see, it's basically more of the main game, so if you want to fight even more intense waves of the same seven or so enemies, you'll love this expansion, whereas those who struggled with the base game will likely be underwhelmed.
Despite some shortcomings, this is still a fantastic JRPG that remembers what made players fall in love with the genre. You have a wondrous story that is topped with engaging gameplay that is more than enough to keep most people engaged. Toss in a wide variety of mechanics not even mentioned, exploration and so many details and it's easy to understand why so many people love this franchise. And while newcomers are better off playing through the other titles, the recap is robust enough to either remind you what happened or explain so many were excited about the conclusion.
Enjoyment hinges on what you're looking for in an RPG. If you want a great story that has tons of metrics to pay attention to, this really isn't that. Torchlight III is essentially a basic RPG that has a lot of extras if that is your thing, behind engaging gameplay. What makes more to you will differ but if you really just want to run around killing stuff, it's a good choice.
Perhaps the best way to explain Foregone is like this. It's a really fun game, one that I could mindlessly play for hours and feel like I got my money's worth, but there are a lot of generally lackluster ideas thrown in. Most players won't have to worry about most things, will be fine rushing through, and just having fun. For this reason, it's still easy to recommend Foregone, especially if you like the core non-roguelike elements of Dead Cells, you just need to keep in mind it works best if you just go with whatever your luck dictates.
The struggle with Robotics;Notes Double Pack is rather simple. It's a goofy game with a neat concept, but it takes a while before it catches you. The sequel does a better job of handling this, plus adding Daru to the cast is enough to get fans of Steins;Gate involved, though it's a big ask. If you're willing to invest in a new adventure that is more slice of life and less the gripping narrative of previous adventures, you'll probably enjoy it, otherwise, you might be better off skipping to the end.
For the most part, Crash Bandicoot 4: It's About Time might not redefine the game or get every detail just right but it does a fantastic job of modernizing the franchise. Story has enough going on to be invested, new mechanics offer a different take on what you might expect, costumes are fun and there is something for everyone. Even if it can be challenging at times, it's the type of experience where you can learn, improve and ultimately master, either through watching a tutorial or trial and error. So, with this in mind, if you're looking for a new take on a old platformer, it's hard to say no to Crash Bandicoot 4: It's About Time.
For the most part, 13 Sentinels: Aegis Rim is an amazing looking game that tells a rather interesting story. It follows an interesting arc that unfortunately will lead to a rather easy to figure out a conclusion. Gameplay relies largely on point to click elements and a rather fundamental strategy RPG, which might be a dealbreaker for some, but it is worth it if you like anime/manga series like this. It might not be perfect but the fundamental elements are there to make it interesting enough to, if nothing else, give it a serious look.
Overall, Kingdoms of Amalur Re-Reckoning will appeal to a certain demographic over your average fan. If you didn't play the first one and wanted something like Elder Scrolls, it's a solid buy. It's also great for anyone looking for an RPG that isn't an MMO that you can invest a lot of time in and just enjoy the world. The combat does make it a bit more open, as it's less tactical and more reflex driven but also has the depth if you want it. Once you get past the rather dated look, it's still a pretty good experience.
Long story short, Final Fantasy Crystal Chronicles Remastered isn't an awful game. Seriously, it isn't, but it isn't the best remaster around. It feels like it got a small touch up, a couple of modern features, a few edited dungeons, and gear to add something different. Without something to make it stand out, besides being a popular game in the past, it struggles to find value. For some revisiting a beloved game is enough, whereas others might opt for better experiences.
This is a rather unusual experience, which in some ways makes it pretty interesting. The core concept is actually fun, provided you find the right amount of challenge, with enough details to make it interesting. Different teams and people have their own stats, you can control looks, and obviously tracks offer different challenges. It's enough to find it enjoyable, provided you have reasonable expectations. It might not be Mario Kart, even if it is similar, but it does a good job of presenting a fun idea and giving players things to mess with.