Top Critic Average
Blightbound - Out Now on PS4, XB1, and PC
Blightbound - Final Charge Update
Critic Reviews for Blightbound
Coming off of what was a year in Early Access on PC I had high hopes that most if not all of these things wouldn’t be an issue. But the team can correct these things with some patches, and hopefully that is what they are going to do because its going to be a shame to let this universe languish and go to waste because the potential is definitely there for greatness.
Grinding is a pretty delicate balance in games. If you include too much, or not enough, or the wrong kind, you can really throw people for a loop. Blightbound upsets that careful balance, but only slightly. But that’s all it takes! If the pacing, or the difficulty, or the drop rate fall out of sync, you can end up in a nasty slog. All the separate pieces are present, they just don’t hang together quite right, at least not for me.
My opening days with Blightbound were ridden with crashes and bugs. Luckily the say one patch fixed most of these and you, if you buy it, will never have to suffer as I did. When I got through the initial pain, there are parts of Blightbound I liked. I enjoyed combing abilities together, I really enjoyed multiplayer and collecting new heroes is delightful. Be wary of playing alone though, the AI is tosh and the game can get quite repetitive in longer sessions. There are better examples of dungeon crawlers out there but Blightbound does have some good qualities mixed in with its bad ones.
Blightbound manages to maintain a difficult balance that I believe will please the most veteran of the genre and will open the doors to those who have little or no experience in this type of titles. With a large number of options and characters to select, this creation of Ronimo Games seeks to make room in a niche that often does not accept too many innovations while maintaining a balance between the traditional and the modern that, in my opinion, achieves without problems.
Review in Spanish | Read full review
Overall, Blightbound has a good base, it just needs to expand on it more and a faster way to get there. Playing as a class you don't like until the version you do appears sucks and then leveling it can be a bit long. Certain enemies could also further the need to master each classes unique offering, so it isn't three damage dealers with one of them being responsible for healing. Given the roadmap suggests good things are coming, along with the progress we've seen thus far, but in its current state it needs a little more time to bake.
Blightbound has flashes of fun within it but could’ve used more time in early access before launching in full. When I got to play with two actual other people online, I quite enjoyed taking down the enemies and bosses in these dungeons, at least for a time. The game has a great look to it but so much more can be done to improve it. It needs better bot AI, better loot that encourages you to want to keep playing, more compelling dungeons, and better optimization. For right now I would be hesitant to recommend it to those looking for a good dungeon crawler as there are many other better options available out there.