Greak: Memories of Azur
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Critic Reviews for Greak: Memories of Azur
Greak: Memories of Azur isn't a bad game, but it is one that's got a few too many annoyances. Between aggravating enemies, the limited inventory, and the almost absent AI of Greak's siblings, it's an experience that is too weighed down by frustration to get a strong recommendation. However, if you like the look of the world and some cheap enemies and awkward controls aren't a dealbreaker for you, Greak is one of the best looking 2D platformers I've ever played and the world is interesting enough to keep you going.
I'm not sure what happened with Greak: Memories of Azur. The elements are all there. The ingredients in place to create something wonderful, and it does look stunning. But the execution is a complete let down. The promise fails to bind together because for every clever idea, every good intention, there is some frustration looming alongside. For every good bit there is something bad, and the end result left me feeling like the package was less than the sum of its parts.
Simply one of the most enchanting art-styles you'll experience on an indie game. The hand-drawn characters and backgrounds are magical in motion, and contribute to a potently heart-warming playthrough. Whereas the game's simultaneous character control, puzzles, and individual character skills can be highly enjoyable at the right moments, those moments sadly don't come enough to completely satisfy. Nevertheless, Greak: Azur is worth a go for the aesthetic charm alone, and has some great puzzles for fans of that inclination.
My only issue was that there wasn’t much consistency with the difficulty throughout, some levels and enemies were weak, then others would be really powerful in the next room. But in the end, this will just allow players to improve their strategies a lot faster. Also, the lack of co-op is a huge missed opportunity for this title. Greak: Memories of Azur is definitely one of the standout titles this year and shouldn’t be missed.