BPM: Bullets Per Minute

StrongBPM: Bullets Per Minute header image
75

Top Critic Average

53%

Critics Recommend

Game Rant
4.5 / 5
PC Gamer
68 / 100
TheGamer
3.5 / 5
Nintendo Life
6 / 10
God is a Geek
9 / 10
God is a Geek
9 / 10
TheSixthAxis
6 / 10
TrueAchievements
8 / 10
Creators: Awe Interactive , Awe Interactive
Release Date: Sep 15, 2020 - PC, PlayStation 4, Xbox One, Xbox Series X/S, PlayStation 5, Nintendo Switch
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BPM: Bullets Per Minute Media

BPM: BULLETS PER MINUTE - RHYTHM FPS - Announcement Trailer thumbnail

BPM: BULLETS PER MINUTE - RHYTHM FPS - Announcement Trailer

BPM: Bullets Per Minute Screenshot 1
BPM: Bullets Per Minute Screenshot 2

Critic Reviews for BPM: Bullets Per Minute

That satisfying flow and well-tuned gameplay make the lack of big-budget polish a negligible issue. The game is also only $20, making it well worth every cent, and further excusing some of the repetition and lack of polish. The biggest complaints with the game are not that the concept and execution aren't good enough, the issue is that the game deserves more content, more attention, and more development of its great ideas.

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BPM is a great concept somewhat fumbled, redeemed when it breaks its own rules.

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The difficulty without much progression and lack of any kind of guidance can make BPM feel a bit unwelcoming, which is a shame when its mechanics feel so great to learn. It's worth diving into for the core premise alone, but don't expect to have anyone hold your hand through hell.

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We really like BPM; it’s a great game, but perhaps it’s one best experienced on another platform — especially if you play in docked mode.

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God is a Geek

Mick Fraser
9 / 10.0
God is a Geek

Those seeking a hardcore shooting challenge and something a bit different from the usual will find both in BPM: Bullets Per Minute.

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BPM: Bullets Per Minute is an addictive, innovative, and punishingly hard roguelite shooter-slash-rhythm game - and it's great

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TheSixthAxis

Steve C
6 / 10
TheSixthAxis

BPM is a difficult game to recommend because it is just too damn difficult! There isn't so much a difficulty curve as a brick wall, and the resultant over-reliance on RNG can make for a frustrating experience. The core game is brilliantly inventive and it feels fantastic when you get in the flow, but there are just too many obstacles in the way. Hopefully Awe Interactive will patch things to make the game more accessible as there is the basis for an indie gem here.

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BPM is an amazing concept, realised wonderfully. It's not the easiest of recommendations due to the game's brutal difficulty level and heavy metal skew, but if you're on board with those things, willing to learn something new (and get your ass handed to you repeatedly in the process), and prepared to overcome the whims of some random elements to bring down Nidhogg, you're in for one hell of a time. Honestly, well executed passages are next-level satisfying, from triple-tap kill combos to the beat to the simple act of reloading some of the fiddlier weapons. Completions beware, though — the list is a bit silly.

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