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As a huge fan of Disgaea, I’m simply disappointed in the direction Disgaea 6: Defiance of Destiny took. It went from a charming RPG that had larger than life bosses with equally impressive stats to numbers so inflated it’s legitimately hard to know what exactly your stats are. Add in auto play that will literally grind while you sleep, various mechanics that make the mechanics irrelevant and it’s literally just a pointless grind until the next pointless grind. For some that might be fun, but that simply isn’t what Disgaea is for me.
Hood Outlaws & Legends has a solid basis to build on. By focusing specifically on the one game mode the developers have crafted a dynamic experience. While elements might feel the same no two matches are ever quite the same; thanks to the way that vaults move and players have choices of where to extract from. Matches go until the very end, with victory occasionally stolen out of what looks like a definite defeat. Visually the world is a dark shadowy one and this is awesome to stealth through, it's just a shame that by the extract stage in matches stealth goes out of the window. There are improvements to be made but with season passes already planned for the first year, it seems that Hood Outlaws & Legends should be able to entertain players for many months to come.
Success really depends on what you're looking for. Traditional fans will likely love the experience. Puzzles are fun, combat is intense, enemies feel unrelenting and there is a need to explore if you want to stay alive. Anyone hoping for a more intense run and gun adventure will likely be disappointed. There are absolutely some great moments, just questionable design choices and a rough opening prevent it from being perfect.
ScourgeBringer is in a weird place where it's a novel concept, it's just a question of how it all comes together. There have been efforts to bridge the gap in difficulty, like making it more accessible, though it's a fast-paced game that requires good timing. This will resonate with some, maybe even to the point where they chase after all the challenge stars, with most doing two or three runs and finishing. Given the price, it's still a good value, though it hinges on how much value that provides.
Overall, there really isn't much to say about the improved version of Judgment. It has some of the same shortcomings, such as a rather slow story, with performance being substantially better. I would say anyone holding off for those reasons should strongly consider the upgraded version, with current owners gaining very little. Yes, the experience is more refined, the world looks so much more real and models were improved substantially, it just isn't different enough to warrant double-dipping.
There is really nothing wrong with Poison Control, it just doesn't do much to stand out. It has a neat concept with okay execution. Graphics aren't overly impressive, nor are the controls, but neither really stop it from being engaging. For most the interactions and adventure will keep them going, it just depends on if that is worth the investment or not.
On paper, Outriders does a lot of things right. The crafting system is extremely rewarding and allows for diverse builds, even if right now the meta isn't there. It is a fun experience, complete with thrilling battles and engaging fights, though it can be a little rough on less-skilled players. It all comes together in an exhilarating post-game, though server issues make it frustrating to deal with. As a result, Outriders is good, but the issues simply prevent it from being great.
It goes without saying, Disco Elysium – The Final Cut is going to be a divisive experience. Some people are going to love all the dialogue, options, and role-playing elements. Even returning fans will flip at the voiceovers that really make the experience immersive. This just won't appeal to everyone. Some players will want to do more or possibly get overwhelmed by the sheer amount of dialogue, which totals over 1 million words, though for those this appeals to, it will really appeal to.