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Monster Hunter World: Iceborne isn't perfect but it adds a lot to the franchise. The new monsters, gear and difficulty is the kick in the pants players need to start hunting again. Between new monsters, gear and skills it's hard to say no and you get a great deal of value for the price of the expansion. Even if it could do a bit more, by giving less skilled players a bit more to look forward to, this is an absolute must for anyone who loves Monster Hunter or just wants a harder experience.
After 13 years of the same thing, Gears 5 finally manages to change things for the better. With some much-added flair and long-overdue tweaks, it's a refreshing and easily the best the series has ever been. The Coalition did a phenomenal job with the campaign, co-op elements and the newly added Escape mode is an absolute delight. So, if you're expecting business as usual, you'll be pleasantly surprised by Gears 5.
River City Girls has a fair amount to offer, it just is a bit rough around the edges. I had enough fun to see the value and the sprites and overall look is certainly nice, it just has some negatives that hurt it. Between the lack of online and sometimes difficult gameplay situations, it might frustrate less skilled or more casual players. This can be overcame through grinding, items and gear, but that isn't the most fun. So, if you're looking for another Castle Crashers this isn't it but it is a good beat 'em up if you're a fan of the genre.
It doesn't matter if Crystar is a bit on the simpler side or that the story has some familiar plot beats, it tells a tale that is insightful. It won't take much to want to reunite the sisters and it's an adventure that rings true for some. Toss in gameplay that might not change the world but is a blast to experience and it's a solid adventure that is easy to see the value of experiencing.
Spyro Reignited Trilogy is pretty much all you could hope for in a remake. It feels like a modern version of the originals, at least as best that they could be, without too many dated elements to hold it back. While I would argue it didn't age as flawlessly as one could hope, you get an absurd amount of bang for your buck and the ability to take it on the go is hard to argue with. So, if you want to have a blast from the past, look no further than Spyro Reignited Trilogy.
Astral Chain is weird, thrilling, unique, different and crazy, it's just held back by bad choices. Some of the design elements take a lot of getting use to and make sense in the long run, but can be frustrating to beginners. Combine this with entirely too many things going on at once and some of the most boring scenes between action packed combat sequences and you have an experience that loses a bit too much between scenes. This isn't enough to take away from Astral Chain, it just turns a title that could've been among the best games this year to something that is still among the best on the Switch.
Two decades following its original release, playing Final Fantasy VIII again in its remastered visuals and gameplay enhancements bring all the nostalgia and made me remember once again why it's considered as one of the best Final Fantasy titles to date. Sure, it is dated, especially with the battle system and gameplay, but what holds up until now is the story and the characters that made this game a classic masterpiece.
In the end, I stand by it being one of the best titles last generation and strongly suggest it to anyone, especially those troubled by the looming threat of adulthood. For what it is, there are few games like that and this more than makes up for a bad choice here and there.
Black Desert is a beautiful looking game with plenty to offer, it just has a bit of a learning curve and some rather annoying design choices. In a lot of ways, I could see it being a fun game you casually play and enjoy with a friend or your guild, but it doesn't seem to have the same inviting feeling Final Fantasy XIV or ESO have. This is a shame, though a lot of things can be fixed with patches. Plus, the core concept is at least fun enough to make it worth the initial investment.
Man of Medan isn't a bad story, adventure game or honestly experience, it just has plenty of ways to improve. Between a slow burn leading to a quick fizzle at the end and performance issues, it's the type of experience that really requires a love for the genre or experience to have. You just have to ask yourself how much do you want to explore a largely linear world with seemingly limited choices to fight a threat that might not even exist and see how many of your friends make it out alive.
One of the struggles with Control is how to rate it. As amazing that so much of the experience is, more intense fights result in performance issues. And I had more issues figuring out where to go than people did with The Surge, yet I still walked away amazed. Having done hundreds of these reviews for Just Push Start, this is easily one of my favorite experiences and one I still strongly suggest to anyone looking for a unique experience or seeing just how interesting a shooter can be. Sure, it’s not perfect and it absolutely won’t appeal to everyone, but I wouldn’t let these things stop you if you’re remotely interested in what you saw going into Control.
Friday the 13th: The Game Ultimate Slasher Edition comes down to what you find important. If you want to play offline with bots or just casually play as Jason, odds are you'll get bored in an hour or two. However, if you have friends or have a love of mind games, there is plenty of things to do. Every match is less about finishing whatever task you decide to complete and more figuring out how to best your opponent(s). The gameplay style is a bit limited, as is variety but there is enough to see the value.
Given most powers seemed more like a hinderance than an advantage, it lacks the same making due with what you got element, if only for the fact anyone who can make some of these worthless skills work are the same people who can beat the game without the worthless skill to begin with. For some this might be great and it’s perfectly fine if you enjoy it, I just think RAD is one balance patch away from being a solid experience.
I could honestly spend a while explaining all the mechanics in Fire Emblem: Three Houses and probably not touch on everything. What is important is to understand what you're getting into. It's not a simple game or one that is overly combat driven like Disgaea. You can easily go hours without seeing a battlefield and then agonize about arguably tedious mechanics. This isn't to say it's a bad game, I'd say anything but, it's just important to understand it isn't meant for everyone and that is alright.
Final Fantasy XIV: Shadowbringers is another hit for Square Enix's popular RPG. Base players have a remarkable narrative and story to explore, along with plenty of content to make the subscription fee worth it. Compared to previous expansions, Shadowbringers improves the game in a variety of ways. Whether it's the fresh story or just new experiences, there is something for everyone. So, if you're a newcomer or just a cautious fan, it's an experience that reminds us why Final Fantasy has remained so popular.
Enjoying Keepers of the Void comes down to what you like about Darksiders III. It's almost entirely puzzles, most of which rehash the same concept of moving blocks to progress. This can make it rather bland, assuming you want more variety. However, given you're getting a fairly large area to explore, new weapons and even some additional story content, there is enough here to see the value in it. At least beyond what The Crucible offered.