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431 games reviewed
74.9 average score
75 median score
53.6% of games recommended
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Unfortunately, Grand Theft Auto: The Trilogy – The Definitive Edition is proof that nostalgia will only get you so far. It'll get you to boot up the game with rose tinted glasses, there waiting for you are the GTA experiences we have all loved from years ago. They aren't the same though. Improvements are masked by flaws, and they don't truly feel elevated close to "definitive" edition status. The CEO of Grove Street Games has promised updates and hopefully these can fix the qwirks, the bugs and the oddities, which chip away at those rose tinted glasses. We all wanted Grand Theft Auto: The Trilogy – The Definitive Edition to allow us to once again sink hours into those glorious games of old. Perhaps they will get there, it's been a rocky start and currently it's not the hidden package we were looking for.

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Oct 6, 2021

Simply put, BPM: Bullets Per Minute does a good job of being more than the sum of its parts, though not enough where it transcends things. It's absolutely a game that will either hook you or break your controller before giving up. I'd suggest trying it out or possibly study a video, as it's fun but also an investment.

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3.25 / 5.0 - Mary Skelter Finale
Sep 28, 2021

Overall, Mary Skelter Finale is in a rough place. It's far from accessible to newcomers, the opening can be fairly intimidating and there is a lot of stuff thrown at you at once. This makes it hard to recommend to newcomers and have the potential to fail with returning fans. Those who enjoy dungeon crawlers and put in the time are greeted with a rather interesting experience that concludes the series nicely.

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Sep 1, 2021

Returning the franchise to the original style seems to have paid off. With brilliant, fast paced, tower defence gameplay on offer it will keep two cooping players thoroughly entertained and wanting to play just that one more level. There's a huge range of levels to play through, different modes to unlock, traps both big and small to upgrade, and so much more. The inclusion of the war scenario mode adds that wow factor of scale, without losing what makes Orcs Must Die 3 fun. There is always another wave of orcs, trolls, elementals and more ready to fight, and you'll want to defend against them time and time again!

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For the money, Prinny Presents NIS Classics Volume 1: Phantom Brave / Soul Nomad is a great deal. Phantom Brave is one of their best tactical RPGs and Soul Nomad has enough to justify the experience. It's a shame the latter is a port over a remake but the gameplay itself is still decent by today's standards and including Phantom Brave makes it easier to overlook.

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Aug 17, 2021

Greak: Memories of Azur is a great example of nice art and ideas failing due to implementation. I don't know if there is a great way to accomplish exactly what Greak: Memories of Azur was going for but this is absolutely not it. The extra characters add nothing to the core experience could be improved so many ways that it's easy to focus on what it did wrong over the positives. It makes for a rough suggestion and one many will just find lacking.

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3 / 5.0 - Trigger Witch
Jul 30, 2021

The hard thing about Trigger Witch is that it proves you can be worse than the sum of its parts. Instead of creating an experience that feels like a lot of thought and effort went into it, like Enter the Gungeon, it feels like someone had a neat idea and they just wanted to build that as far as they could go. This isn't to say you can't have fun with Trigger Witch or even that it's bad, there are just better efforts out there.

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3.5 / 5.0 - Blightbound
Jul 30, 2021

Overall, Blightbound has a good base, it just needs to expand on it more and a faster way to get there. Playing as a class you don't like until the version you do appears sucks and then leveling it can be a bit long. Certain enemies could also further the need to master each classes unique offering, so it isn't three damage dealers with one of them being responsible for healing. Given the roadmap suggests good things are coming, along with the progress we've seen thus far, but in its current state it needs a little more time to bake.

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3 / 5.0 - Cris Tales
Jul 24, 2021

Add this in with an opening that is brutal, even more mechanics that get thrown away or ignored long term (why have the tent that heals your party cost 10,000 marbles, what Cris Tales uses for currency, when by the time you can afford it, you'd have no use for it?), spending most of your time talking to people in towns that are obvious padding and so much more. It's a shame Cris Tales simply can't live up to the charm of its art but there is no consistency on what it wants to be. Even the bosses go from a joke to making me feel like I am woefully under-leveled, back to Neptunia level in the span of 20 minutes and one level. For some the art might be enough, but if you want a good RPG, this isn't it.

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As a huge fan of Disgaea, I’m simply disappointed in the direction Disgaea 6: Defiance of Destiny took. It went from a charming RPG that had larger than life bosses with equally impressive stats to numbers so inflated it’s legitimately hard to know what exactly your stats are. Add in auto play that will literally grind while you sleep, various mechanics that make the mechanics irrelevant and it’s literally just a pointless grind until the next pointless grind. For some that might be fun, but that simply isn’t what Disgaea is for me.

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