Chocobo's Mystery Dungeon EVERY BUDDY! is cute, colorful and lets you have a tonberry as your bestest bud, it just a little rough around the edges. Story might not be the best or terribly important, but it is important to know where to go or what you're supposed to be doing. When you consider there are a lot of poor design choices, such as multiple menus or not thinking of the most common player choices first, it makes it a little harder to recommend. That being said, it gets enough wood on the ball to, if nothing else, make it a fun game to play on trips or the go.
Regardless of how simple The Princess Guide might appear, it's fun enough to enjoy. In a lot of ways, it seems like the perfect game for the Switch. Players can pick it up and have fun, change up their tactic or see what different units have to offer. The only real downside is the story, though the dialogue is often fun enough to get past it. Combine that with a fair amount of challenges, cute monsters and more and it's easy to have a blast with The Princess Guide.
The best way to look at One Piece World Seekeris that it's an anime game that is trying to be slightly better than the usual anime game. In this aspect the game succeeds, it just comes at a hefty price. Nice visuals and a new story don't completely make up for lackluster combat and empty world, but they do help. So, if you just want a fairly easy open world game set in the world of One Piece, then this should meet your expectations. But, if you want deep or complicated journey through the world of One Piece, you might want to keep looking.
Dead or Alive 6 manages to deliver in almost every category you could want. Even if the story isn't that exciting, it's fantastic to look at and some of the characters are a lot of fun to see interact with the world around them. Single players have plenty to see, with online being a little lackluster. Combine this with a fair amount of costumes, thrilling visuals and fantastic mechanics and it makes for an experience worth trying.
For the most part, The Crucible does what is expected. You fight enemies, clear waves and at the end there is a special fight. It might not offer much in terms of variety or even for anyone looking for a new experience but it's fun enough to offer players some value. So, if you wanted a reason to return to Darksiders III, The Crucible is as good as any.
As cute as RemiLore: Lost Girl in the Lands of Lore might look, there is literally nothing else redeeming about it. Not only is the story forgettable, it has so little going on it might be better to have nothing. From there, even though you have over 200 weapons to choose from, most are worthless and even a bad weapon with good magic is enough to beat the game. Add in one of the most frustrating grading systems I've seen, a pointless cash system, paper thin gameplay and you have an experience that I'd be hard press to recommend to anyone.
The hard thing about The Liar Princess and the Blind Prince is I enjoyed the story and found the ending charming, something that also holds true for the graphics, there just isn't a lot of content. Without using any guide I managed to platinum it in under five hours and could've likely done it even faster if I did. When you figure the experience isn't quite as engaging as previous titles and there simply isn't a ton of content or even the fact cut scenes seem to be unskippable, even if you previously watched them, it's hard to recommend The Liar Princess and the Blind Prince.
Death end re;Quest tries to be more than the sum of its parts, yet fails to achieve it. The story could've been interesting with less mystery or at least thrilling if it had a large enough budget to give some of the dead ends/deaths animations/scenes. Sure, several people probably don't want to see a cut girl sliced in half or killed a number of ways but anything is better than just explaining how they die a multitude of times. Combine this with an extremely linear world and relatively bland combat and you have something that just doesn't stand out in any way.
Regardless of the issues, it's still too early to say whether or not this arc will pay off. Right now it feels like the story has a firm grasp on the concepts they want to touch on, but they don't know how to tell a narrative that fits it. It's clear the next episode will deal with Cassidy the drifter and we will likely meet their mother at some point, but right now the story is spinning wheels. It will be interesting to see if the climax gives us the ability to see two radically different endings or possibly the most common outcome leading to the future franchise canon but we will have to see where the rails take us.
Senran Kagura Burst Re:Newal isn't perfect, nor were either of the previous versions, but it is fun in a mindless way. Sure, it doesn't have anywhere near the same options of your standard Dynasty Warriors game, though there is enough to have fun. Add in a cute story, cuter girls and tons of costumes to play around with and it makes for an okay experience. So, if you enjoy the Senran series or want to see where it all began, this is a fantastic choice, though if you want something a little more complicated, I'd wait for something else.
Overall, Travis Strikes Again: No More Heroes relies way too much on meta humor and very bland gameplay. Fans will likely have a lot of fun, enjoy where the story goes and like the overall experience, where as action or more hardcore players will likely find the shallow gameplay boring. More often than not, since the experience is more repetition than anything else, it doesn't take long to get bored and want to move onto other things. And, even if the games are different, it doesn't lead to the most satisfying of places.
Overall, New Super Mario Bros. U Deluxe doesn't change what we expect from a Mario game and that is fine. Players are given both higher and lower difficulties, with neither making the game so easy it's no longer fun. Even skilled players can have fun with Toadette or Nabbit under the right conditions, just like Luigi U offers plenty of opportunities to learn. So, if you missed out on the original or never finished it, it's hard to say no to New Super Mario Bros. U Deluxe.
Battle Princess Madelyn might not be a bad game; it just isn't special. All the difficulty stems from tricks, meaning the difficulty no longer exists once a player realizes it's all smoke and mirrors. With enemies, bosses and stages lasting longer than they really need to, it's an experience that doesn't invoke a desire to replay. At most alternate paths and hidden story bosses might, though even that is limited. So, unless you really want to play something like Ghouls ‘n Ghosts, Battle Princess Madelyn is simply too hollow to be fun.
In the end, Katamari Damacy Reroll isn't perfect, nor was the original, but it is certainly fun. Not only is it simple fun, with relatively endless stress-free replayability, it makes for a fantastic portable game. With levels lasting anywhere from a couple of minutes to roughly 10, it makes for a good pick up and play game. When you consider the series charm and simple elements, it's honestly hard to say no at this price.
Given Super Smash Bros. Ultimate has tons of characters, too many options and an unrealistic amount of things to discover, it's hard to touch on everything. What truly matters isn't what is possible, as much as, Super Smash Bros. Ultimateis basically what you make of it. Characters can be given a positive or negative handicap, items can be enabled or disabled, various modes and conditions can be set and it can be made so pretty much anyone can have fun. And, in the end, Super Smash Bros. Ultimate isn't about balance, modes or honestly even the complex meta game, it's being a game that pretty much anyone can win and have fun with and is more than certainly achieves that and so much more.
Darksiders III might be about fury, though it also sums up my feelings playing it. Between annoying enemies, awful mechanics and performance issues, it's hard to enjoy your fight against the sins. Add to it a difficulty where pretty much every enemies two or three hits you, with those hits often coming in a combo, and you have an underwhelming game. Not just because it's frustrating, it seems to do everything in its power to make things unenjoyable. So, unless you absolutely must know where the story is going, I'd wait for some performance improvements before considering this one.
Persona Dancing: Endless Night Collection is a good rhythm game, but not a particularly great one. The dances, costumes and events are solid, though gameplay could be a bit better. Between easy to miss inputs, occasionally hard to see prompts and asking thumbstick inputs makes it tricky. Not enough to ruin the experience, if anything it will all come with practice, though it is not as intuitive as Taiko no Tatsujin or DjMax. Even still, between the fun visuals, cute dances and returning to the beloved settings, there is enough to delight fans, even if it starts off rather bumpy.
Turf Wars does a good job of overcoming some of the challenges of being the middle segment. There was enough progress to leave me interested in the conclusion, without enough to make it pointless. Even if this is good, gameplay leaves a lot to be desired. Even if it's fun to take out Hammerhead's hideouts, complete new challenges and stop various crimes, it doesn't feel like a massive leap from the main game. Sure, if you really want to play more it's nice to have, though the main attraction is story and that hinges on how much you care about Hammerhead's plan.