While I could see this review of Dragon Star Varnir coming off as overly critical, I'd say it's more safe than anything else. There is nothing wrong with following a commonly used story, sticking to what you've done in the past and trying your best to make each experience a little different. I don't know if I'd say Dragon Star Varnir will stand out besides the lovely character designs, but it's a game that, if nothing else, fans of their previous work will likely enjoy.
Blades of Time feels less like a loving remaster that we can now take on the go and more like a last chance at redemption. With frustrating elements, dated idea and less depth than a current Dynasty Warrior title, it's hard to understand who this remaster is for.
Unruly Heroes has a lot of charm and is certainly fun enough to give it the time of day. Sure, the story is nothing new and the gameplay isn't going to turn heads but every game doesn't need to stand out in every way to be fun or entertaining. With a lovely art style and solid combat, it's easy to see the value if you enjoy platformers or games with simple combat systems.
Team Sonic Racing is ultimately a double edge sword. The concept is cool and the mechanics are there, it just won’t appeal to everyone. It’s hard to win a race and still lose, just like it’s a lot of fun to not have a last second mistake take away an obvious victory. If anything, it just changes where the source of frustration is. I wouldn’t say this is enough to ruin the experience, just that it’s less of a fix and more of a different experience.
If you’re not looking for a deep adventure, engrossing RPG mechanics or foes that test your builds limit, then this is a fantastic choice. Otherwise, you might be a little underwhelmed, though I’d argue there is still more than enough to get your moneys worth.
Life is Strange: Episode 3: Wastelands is going to ultimately appeal to long standing fans. Instead of worrying about narrative or pushing the brothers closer to Mexico, it's more about the characters and their lives. This allows some of the characters, namely Daniel, get a moment to explain their feelings though it doesn't do much for the overall experience. Given the path thus far, I don't know if it will be satisfying or if they'll make the most of the supernatural elements but at least the characters are strong enough to endure the storm.
The best way to explain Fade to Silence is that its designed with a specific player in mind. You need to have that desire to deal with micromanaging and drive to pick up, use and explore every place. If you're looking for a more combat or story driven adventure, this likely won't appeal to you, even if the events leading to this situation are eventually revealed. Because, at the end of the day, Fade to Silence does survival phenomenally well, it just isn't terribly interesting or check enough boxes to appeal to a wider demographic.
It's hard to find fault with Cytus Alpha. There are some good and bad songs, with enough variety to give players plenty of different experiences. When you consider it's the type of game anyone can get into but very few can master, it makes the progression from newcomer to pro a little more accessible. Sure, it lacks videos and some of the things found on other rhythm games, it's still the type of game I could see pulling out in the airport and enjoying or booting up once in a while for a quick play.
Mortal Kombat 11 looks great and manages to make things fascinating to watch. With the ability to interact with people and tons of new and comical finishing moves, it has a lot to delight fans. Even if fatal blows and the unlock system need to be reworked, it's still a good fighting game. At most, I'd say it's something to be cautious of and certainly see what, if anything, changes in the future, it just hinges on what you want. Those looking to fight people online or just love the franchise will likely have a blast, it's those who really care about cosmetics that might take a hit.
The hard thing about grading Jupiter & Mars is, despite all the complaints, extremely low budget looking surface and several scenes looking like something out of a PlayStation 2 game, it's still a fascinating experience. Even if the frustrating elements detracted from the fun and wonder of this world, I still found myself wide eyed and excited to see what the next area had. For that reason, I'd think there is enough reason to justify checking it out, especially if you own an OLED or PlayStation VR, just keep in mind that getting all those collectibles is an outright nightmare.
Chocobo's Mystery Dungeon EVERY BUDDY! is cute, colorful and lets you have a tonberry as your bestest bud, it just a little rough around the edges. Story might not be the best or terribly important, but it is important to know where to go or what you're supposed to be doing. When you consider there are a lot of poor design choices, such as multiple menus or not thinking of the most common player choices first, it makes it a little harder to recommend. That being said, it gets enough wood on the ball to, if nothing else, make it a fun game to play on trips or the go.
Regardless of how simple The Princess Guide might appear, it's fun enough to enjoy. In a lot of ways, it seems like the perfect game for the Switch. Players can pick it up and have fun, change up their tactic or see what different units have to offer. The only real downside is the story, though the dialogue is often fun enough to get past it. Combine that with a fair amount of challenges, cute monsters and more and it's easy to have a blast with The Princess Guide.
The best way to look at One Piece World Seekeris that it's an anime game that is trying to be slightly better than the usual anime game. In this aspect the game succeeds, it just comes at a hefty price. Nice visuals and a new story don't completely make up for lackluster combat and empty world, but they do help. So, if you just want a fairly easy open world game set in the world of One Piece, then this should meet your expectations. But, if you want deep or complicated journey through the world of One Piece, you might want to keep looking.
Dead or Alive 6 manages to deliver in almost every category you could want. Even if the story isn't that exciting, it's fantastic to look at and some of the characters are a lot of fun to see interact with the world around them. Single players have plenty to see, with online being a little lackluster. Combine this with a fair amount of costumes, thrilling visuals and fantastic mechanics and it makes for an experience worth trying.
For the most part, The Crucible does what is expected. You fight enemies, clear waves and at the end there is a special fight. It might not offer much in terms of variety or even for anyone looking for a new experience but it's fun enough to offer players some value. So, if you wanted a reason to return to Darksiders III, The Crucible is as good as any.
As cute as RemiLore: Lost Girl in the Lands of Lore might look, there is literally nothing else redeeming about it. Not only is the story forgettable, it has so little going on it might be better to have nothing. From there, even though you have over 200 weapons to choose from, most are worthless and even a bad weapon with good magic is enough to beat the game. Add in one of the most frustrating grading systems I've seen, a pointless cash system, paper thin gameplay and you have an experience that I'd be hard press to recommend to anyone.
The hard thing about The Liar Princess and the Blind Prince is I enjoyed the story and found the ending charming, something that also holds true for the graphics, there just isn't a lot of content. Without using any guide I managed to platinum it in under five hours and could've likely done it even faster if I did. When you figure the experience isn't quite as engaging as previous titles and there simply isn't a ton of content or even the fact cut scenes seem to be unskippable, even if you previously watched them, it's hard to recommend The Liar Princess and the Blind Prince.
Death end re;Quest tries to be more than the sum of its parts, yet fails to achieve it. The story could've been interesting with less mystery or at least thrilling if it had a large enough budget to give some of the dead ends/deaths animations/scenes. Sure, several people probably don't want to see a cut girl sliced in half or killed a number of ways but anything is better than just explaining how they die a multitude of times. Combine this with an extremely linear world and relatively bland combat and you have something that just doesn't stand out in any way.