Grant E. Gaines
Metroid Dread might not be perfect but it is a solid experience. The story eventually builds to a stunning climax, with gameplay that rewards those who like to explore. Progression can sometimes prove rather frustrating, along with the dread sections feeling more scripted than suspenseful but the overall package is quite nice. Needless to say, Metroid Dread is a must for Metroid fans or anyone who wants to get into the classic Metroid experience.
Back 4 Blood is a fantastic entry in this genre that is held back by a couple of bold choices. Builds are a lot of fun until it becomes overly robotic and anything short of a really bad modifier puts you on a set loop. It also benefits from strong mechanics that make even the lowest difficulty feel unrelenting, along with rewarding team players. As much as I applaud Back 4 Blood for catering to a specific hardcore player base, it is a choice that will alienate certain players. I suggest asking yourself if you’re looking for a game to grind heavily or if a moderate challenge on a lower difficulty is enough. If you answered yes to either or just love the genre, odds are you’ll love this too. However, if you’re not looking for a massive team-based shooter, this is one experience that will leave you frustrated and disappointed.
Xuan Yuan Sword 7 reminds me a lot of why people dislike trailers. You could easily watch the launch trailer for this and get the wrong impression. Everything shown happens, it’s just behind a couple of hour commitment and sandwiched between an underwhelming story and an equally underwhelming world. If you’re willing to invest the time and give Xuan Yuan Sword 7 a good try, it can potentially be a good game. However, for everyone else, there are better adventures out there.
As a huge fan of Disgaea, I’m simply disappointed in the direction Disgaea 6: Defiance of Destiny took. It went from a charming RPG that had larger than life bosses with equally impressive stats to numbers so inflated it’s legitimately hard to know what exactly your stats are. Add in auto play that will literally grind while you sleep, various mechanics that make the mechanics irrelevant and it’s literally just a pointless grind until the next pointless grind. For some that might be fun, but that simply isn’t what Disgaea is for me.
Another common debate in the gaming community, especially after some games going to $70, is quality versus quantity. For the longer time I’ve always favored quantity, though believe in a healthy mix of both, but Biomutant makes a compelling case for why quantity is bad.
The main thing to remember with Rust Console Edition is that you need to come in with a desire to build a life and invest the time to see that life through. This makes it hard to suggest to everyone, especially those who will want to fight a bear the second they spawn, a choice you’ll likely immediately regret but it does what it wants to quite well. The meta-game alone can feel hours, days, weeks or even months, provided you come in with an open mind.
Success really depends on what you're looking for. Traditional fans will likely love the experience. Puzzles are fun, combat is intense, enemies feel unrelenting and there is a need to explore if you want to stay alive. Anyone hoping for a more intense run and gun adventure will likely be disappointed. There are absolutely some great moments, just questionable design choices and a rough opening prevent it from being perfect.
ScourgeBringer is in a weird place where it's a novel concept, it's just a question of how it all comes together. There have been efforts to bridge the gap in difficulty, like making it more accessible, though it's a fast-paced game that requires good timing. This will resonate with some, maybe even to the point where they chase after all the challenge stars, with most doing two or three runs and finishing. Given the price, it's still a good value, though it hinges on how much value that provides.