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Long story short, Final Fantasy Crystal Chronicles Remastered isn't an awful game. Seriously, it isn't, but it isn't the best remaster around. It feels like it got a small touch up, a couple of modern features, a few edited dungeons, and gear to add something different. Without something to make it stand out, besides being a popular game in the past, it struggles to find value. For some revisiting a beloved game is enough, whereas others might opt for better experiences.
This is a rather unusual experience, which in some ways makes it pretty interesting. The core concept is actually fun, provided you find the right amount of challenge, with enough details to make it interesting. Different teams and people have their own stats, you can control looks, and obviously tracks offer different challenges. It's enough to find it enjoyable, provided you have reasonable expectations. It might not be Mario Kart, even if it is similar, but it does a good job of presenting a fun idea and giving players things to mess with.
New Super Lucky's Tale is a massive improvement over the original and it shows. Between accessible levels and colorful designs, it's a game that is easy to enjoy. Sure, there are times when it feels too easy or the performance starts to dip but that doesn't take away from the rest. So if you're looking for a classic 3D platformer that is just fun or something like this for your young one, it's hard to say no to New Super Lucky's Tale.
Giraffe and Annika is meant for less experienced and younger gamers and does a good job of presenting a world for them to explore. There might not be much to see or challenges to overcome, besides some control issues, making it easy to understand its place. The cute story and vibrant visuals also make it easy to enjoy the simple charms, even if the rhythm sections are a bit on the rough side. While I wouldn't say this is a grand slam of a children's game, it's has enough redeeming aspects to play through it.
There really isn't much more to say about Is it Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate. It really feels like the intent was to make the simplest thing that might appeal to fans and that is unfortunate. Everything feels rushed, simple, or dated that it's hard to find a redeeming point. Sure, combat isn't the worst but there are games out there that do most aspects of Is it Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate better or at least have more to offer.
It goes without saying the darker themes and bleak elements won't appeal to everyone, but those willing to give Death end re;Quest 2 a chance will be rewarded. Not only is it a lot of fun to play, the story immediately hooks you and there is a lot to see. Combine that with improved visuals and some nicer touches and it's a great experience that might be a bit of a niche but certainly interesting in its own way.
While I wouldn't call Mortal Shell a bad game, it doesn't know what it wants to be and that makes it worse. It's to the point where I could legitimate see this being developed as an action RPG set in a fantasy world that needed a hook, so a bunch of punishing mechanics were just thrown in haphazardly. Let's have you drop tar on death but also make it a useless resource or create an extremely difficult mode that can largely be negated by abusing dodge roll. I mean, it's so bad I quite possibly overcame literally every encounter by using the hallowed sword (initial weapon) and used either a running heavy attack or a normal heavy attack, harden, dodge roll back, wait for resources to replenish and repeat. It's simply not going to appeal to those looking for a challenge, nor is it going to appeal to anyone who doesn't care for the tedious elements of this genre. It's just a shallow experience with some neat gimmicks tossed in a small world. If that is enough you might enjoy it but otherwise, it's hard to recommend.
So much of Othercide hinges on how well you handle rogue-lite elements. Those able to plan accordingly will likely suffer fewer losses than reckless players, though there is always an element of luck that comes into play. For most this will be enough to drive the experience forward, ultimately to the boss or another cycle that will end with a final confrontation. It would be nice if the mechanics were deeper or there was more to the experience than punishing mechanics, though there really isn't. Still, fans of tactical RPGs will likely find it engaging and the unique elements make it worth, if nothing else, another go, just don't expect the most complicated experience around.
Games like Fall Guys: Ultimate Knockout is hard to review. Some people will tell you skill makes little to no difference, something I'd probably agree with for the most part, and the unpredictable elements can be annoying, yet it still manages to be engaging.
There really isn't much you can say about Skully. It's a rolling platformer that relies on rather simple concepts to sell the experience. It's enough to make the game engaging and in a number of sections challenging, but it really doesn't do anything to stand out. Story is largely just there, dialogue is a bit on the stiff side and visuals often look underwhelming. This isn't to say there is absolutely no reason to play Skully, it actually does a number of things well, it just doesn't stand out in any particular way, ultimately making average feel shine through.