In so many ways Balan Wonderworld feels like a weird game that hopes the concept will make up for execution. With extremely little to see, a minimal story to explore, and visuals that honestly do little more than remind me of simpler times, it's hard to suggest what value Balan Wonderworld adds. It certainly isn't engaging, interesting and so many of the elements are painfully basic. Throw in needless costume-changing animations (I don't need a three-second animation every time I swap), extremely small worlds, and minimal… well, everything and it's hard to be optimistic.
Yakuza: Like a Dragon understands what players expect from the beloved franchise. There is an engaging story with a troubled, but the not irredeemable protagonist, that sucks players in. The gameplay is a bit on the hollow side, though far from the worst RPG around. At worst it's just an easy and repetitive turn-based game, but nothing too hard. Combine this with stunning graphics and impressive length and it's really hard to find many flaws with Yakuza: Like a Dragon.
Ultimately, there really isn't a whole lot to say about Tohu. It's a cute point-and-click adventure game with a fairly basic story and simple gameplay. You can solve the puzzles through common sense like a weight is obviously needed on a hook or through looking at what you can interact with and just messing around with it. It might not appeal to most gamers, but you get a younger gamer just looking for a simple and fun adventure and there is certainly a place for it.
While a lot of this review pokes fun at how much of an overlap there is between Nexomon: Extinction and Pokemon, it really isn't a bad game. Unfortunately, a lot of the changes made are for worse, not to mention the designs not being as pleasing, but it does fill a hole on other non-Nintendo devices. It would be nice if there were other things to help it stand out or one stand out feature, but instead, we have a heavily inspired RPG that struggles to find a voice.
As a visual novel, Utawarerumono: Prelude to the Fallen is pretty good. It doesn't hit the heights of a masterpiece like Steins;Gate but it is engaging, interesting, and charming, all of which are more than enough to motivate you to find out what happens next. Dated designs and lackluster combat hold it back, especially if you just what to find out what happens next but are not enough to stop it. As long as you're willing to invest the time and effort to get to know these characters, it will be an experience that pays off in the end.
In the end, Arcade Spirits isn't a bad game, it's just a rather quirky and romance filled visual novel. Even though it can't transcend genres in the way Steins;Gate and a few others do, the strong focus on following your heart gives players something to enjoy. Toss in some silly references and genuinely interesting characters and it's honestly interesting if you can put in the time to see more than just the surface.
In a lot of ways that is the problem with Trials of Mana. While it looks fine and the story has all the charm you'd expect from a '90s JRPG, it doesn't have much else. Combat is bland, the worlds feel empty, there are tons of cheese and it relies on a large investment to get to the stuff that is actually enjoyable. For some or anyone looking for the original game with a new coat of paint, it's great but if you were looking for something closer to the Final Fantasy VII Remake treatment, expect to be underwhelmed.
The best way to describe One Piece: Pirate Warriors 4 is the best version you could hope for. Regardless of where story and gameplay lack, it's impossible to cover anything, especially when there will be more in the future and a lot of the faults are a result of this being a Dynasty Warrior game. If you can get past that, this is a wonderful tribute to One Piece and allows some of the latest and most expressive arcs shine. At least enough to think it is worth considering.