While it's great to see the franchise persist and I could probably play the original for the umpteenth time, there isn't much to be excited with here. Most of the stages are pretty easy, special bubbles only make a difference if you're lacking in skill or want to maximize points and there is only so far you can go with the concept. Less skilled or younger players will probably feel at home, as will anyone that just wants to constantly try to build on perfection. If that is you, you'll probably love it but everyone else it's an okay game that isn't bad to play with others.
There really isn't much to say about the Moons of Madness. While it poses itself as a big horror game and that there is a lot to be excited for, it never quite builds off the initial hook. Often times you're stuck dealing with boring scenes that pad gameplay and do such a good job of keeping you guessing, you forget why you were interested, to begin with. For some, it will still be great but for many, it just isn't worth it.
Like most anime/manga games, My Hero One's Justice 2 is going to hinge on how much you love the series and characters, over anything else. There is certainly enough content and depth to justify playing, it just isn't particularly amazing outside of the novelty of it being related to My Hero Academia, over wowing players as Dragon Ball FighterZ did.
Naturally, this makes it a hard sell, something the pixel art does not help with, resulting in an experience that really caters to a specific demographic. You have to understand what you're getting into and your enjoyment will hinge on whether you picked correctly or not. Even with a guide, things can be rather confusing, as the presentation of the map doesn't quite make a ton of sense with the maps shown online. It's entirely possible to follow a guide or figure it out but La-Mulana 1 & 2 requires a bit more of an investment that most are likely willing to give.
The best way to describe One Punch Man: A Hero Nobody Knows is a game designed for a certain type of fan. Those looking for a more complicated gameplay experience or to live the story will likely be disappointed, whereas anyone looking for something set in that world will probably have fun. Toss in a wide variety of wacky characters and it has enough to look forward to. Some might not enjoy the basic elements or get tired of the relatively low difficulty but for those looking to just live in the world, you'll likely be at home.
Even though very little has changed in Under Night In-Birth Exe:Late[cl-r] besides the finer points, it makes for a worthwhile experience for both sides. Newcomers have plenty of offline modes to test their skills or play around and a rather robust training system that genuinely wants to help you. Returning or skilled players will likely enjoy the new character and find new possibilities with the changes. Given current owners can simply upgrade it will probably be worth it, especially if you're a fan of the franchise.
Despite the rather negative sounding review, Azur Lane: Crosswave isn't a bad game, it's just nothing particularly special. Fans of Neptunia will likely enjoy the silly antics of cute girls, but others will probably fail to see the appeal. It's a character-driven adventure with rudimentary gameplay and a hollow story that manages to be oddly dialogue-heavy. Beyond that, enjoyment will come down to how interested you are in upgrading your ships or figuring out why one character might be better than another. If this sounds good, odds are you'll enjoy Azur Lane: Crosswave, whereas everyone else need not apply.
Scoring games like this is extremely difficult. I had fun, I legitimately did, running around the planet, shooting enemies and being a jerk to pufferbirds. It's just, had I stopped before collecting things I would've been at about five hours and even collecting things mostly added time due to issues solving puzzles. Once you start to see the mechanics, the adventure loses a lot of its charm and is just a weird world where you can shoot a complete enemies or jump to a hidden location/open a secret door. For some this is enough, but for most it's likely an extremely difficult sell.
Despite not being the franchises best, Atelier Dusk Trilogy Deluxe Pack is still an extremely enjoyable experience. This adventure starts with whimsy and ends in a way that brings the seemingly random stuff together. Toss in some cute enemies, multiple endings, plenty to see and do and it's easy to have fun with it. Sure, none of them really break the mold or offer much different from previous adventure but for fans or someone looking for a different kind of RPG, it's worth, if nothing else, check out.