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Perhaps the best way to explain Foregone is like this. It's a really fun game, one that I could mindlessly play for hours and feel like I got my money's worth, but there are a lot of generally lackluster ideas thrown in. Most players won't have to worry about most things, will be fine rushing through, and just having fun. For this reason, it's still easy to recommend Foregone, especially if you like the core non-roguelike elements of Dead Cells, you just need to keep in mind it works best if you just go with whatever your luck dictates.
The struggle with Robotics;Notes Double Pack is rather simple. It's a goofy game with a neat concept, but it takes a while before it catches you. The sequel does a better job of handling this, plus adding Daru to the cast is enough to get fans of Steins;Gate involved, though it's a big ask. If you're willing to invest in a new adventure that is more slice of life and less the gripping narrative of previous adventures, you'll probably enjoy it, otherwise, you might be better off skipping to the end.
For the most part, Crash Bandicoot 4: It's About Time might not redefine the game or get every detail just right but it does a fantastic job of modernizing the franchise. Story has enough going on to be invested, new mechanics offer a different take on what you might expect, costumes are fun and there is something for everyone. Even if it can be challenging at times, it's the type of experience where you can learn, improve and ultimately master, either through watching a tutorial or trial and error. So, with this in mind, if you're looking for a new take on a old platformer, it's hard to say no to Crash Bandicoot 4: It's About Time.
Overall, Tennis World Tour 2 is far better than the 2018's Tennis World Tour. Big Ant Studios improved on the gameplay, and the character models actually look decent here. That said, the game is still not as polished as Top Spin or Virtua Tennis. It's still worth playing though if you are a hardcore fan of the tennis sport.
For the most part, 13 Sentinels: Aegis Rim is an amazing looking game that tells a rather interesting story. It follows an interesting arc that unfortunately will lead to a rather easy to figure out a conclusion. Gameplay relies largely on point to click elements and a rather fundamental strategy RPG, which might be a dealbreaker for some, but it is worth it if you like anime/manga series like this. It might not be perfect but the fundamental elements are there to make it interesting enough to, if nothing else, give it a serious look.
What makes Psycho Krieg and the Fantastic Fustercluck difficult to review is, the core game is obviously fantastic and the dialogue makes it fun, yet it really isn't that impressive of an expansion. Familiar locations and expected storytelling take away from the journey, as does the need to play so many things safe. It is fine as part of the season pass or an additional bonus adventure, it just struggles to make the journey worthwhile. At least when compared to the other expansions, which had more to say, do and experience than Psycho Krieg and the Fantastic Fustercluck offers.
Overall, Kingdoms of Amalur Re-Reckoning will appeal to a certain demographic over your average fan. If you didn't play the first one and wanted something like Elder Scrolls, it's a solid buy. It's also great for anyone looking for an RPG that isn't an MMO that you can invest a lot of time in and just enjoy the world. The combat does make it a bit more open, as it's less tactical and more reflex driven but also has the depth if you want it. Once you get past the rather dated look, it's still a pretty good experience.
To be perfectly honest, I could probably write another 1,000 words explaining just how hollow this experience is. When you figure you have a bland indie fighter, set in largely linear stages, that has, at best, three modes to play, it's not an attractive experience. Toss in stiff animations, extremely frustrating stages, underwhelming characters and it's hard to find something redeeming in Bounty Battle. Heck, I unlocked every costume and can only seemingly use them in one mode, which brings into question why even bother. The really unfortunate thing is, a lot of the problems can be fixed and likely was the goal when it got delayed sometime back but in its current state I struggle to find something positive to say and that is really unfortunate.
In its current form Iron Harvest 1920+ offers a solid RTS experience, which brings an incredible alternate universe to life. It doesn't break from the norm in terms of gameplay but it is the narrative and setting that sets the game apart from the rest.
Marvel's Avengers has a good campaign, and I'm surprised by how much I liked the overall game. Sure the gameplay can feel repetitive, but I enjoyed playing as many different characters. The main thing that disappointed me though is the lack of offline multiplayer and the repetitive endgame content. Aside from that, I still enjoyed beating up bad guys as the Avengers.