Top Critic Average
Developer: Grimorio of Games
Publishers: JanduSoft, Game Seer Ventures
Genres: RPG, Action, Roguelike
Sword of the Necromancer is a fun roguelike, with a unique enemy revival system that sets it apart from other titles in the genre. Unfortunately, a lacklustre combat system and unoriginal story mean that it doesn't quite match up to the absolute best roguelikes out there.
Sword of the Necromancer manages to bring something new to the flooded rogue-like genre while providing a heartwarming story. It has a multitude of options to allow players to tailor the game to their liking. It's breadth of mechanics allow for tons of experimentation that will keep you coming back until you finally get the true ending.
Sword of the Necromancer is a neat, engaging, and surprising rogue-like with some great ideas and a curiously deep narrative. The mechanic of reviving enemies to fight for you is a great concept, and general features like diverse weapons and effective combat maneuvers feel superb, however, this strange inventory design feels like a huge setback. The inclusion of the latest update which allows for a more customized experience is an improvement, but it did sour my enjoyment of the game just a little to not have it from launch. As it stands, you can’t really let yourself get attached to anything other than the titular sword which directly contradicts the key point of the narrative; that Tama has grown attached to Koko. If you are looking for a nice, light rogue-like to jump into that doesn’t feel mindless, this is the game for you.
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