Kingdom Two Crowns feels more like an extensive update than a new entry to the series, but the base game is still so immensely enjoyable that it doesn't really matter. This is the perfect starting point for new players, and those who are returning might still be surprised by some of the secrets to be found.
Mutant Year Zero: Road to Eden is an exceptional take on the tactical RPG and the addition of a stealth system certainly sets it apart from the crowd. Both genres blend together in a way that's satisfying, challenging and well designed, while an engaging and well-written narrative drives the player forward. The difficulty might be an issue for those new to the genre, but for those seasoned in turn-based tactics, this is an absolute must buy.
Darksiders III, while more limited in scope than its predecessor, provides a tighter, more deliberate experience that elaborates on the lore we've seen so far. The smaller world of Darksiders 3 may disappoint some fans of the previous game, but this feels like a reboot of the series. Poor PC performance, a lack of side-objectives and some unimaginative world-design point to a game with ambitions bigger than its budget, but Darksiders II is a fun and challenging experience that kept me engaged across the length of its story.
Zarvot is a unique experience that's right at home on the Nintendo Switch. It's commitment to manic, arcade shooting is one of its biggest strengths, but this unfortunately highlights the game's weaker elements, namely the platforming. The narrative is ultimately the stand out feature here, as the nuanced character writing highlights the surprisingly profound overarching narrative in a way that keeps players engaged.
With only a few small niggles to complain about, Yoku's Island Express successfully merges pinball and platforming without ever making the former feel like a gimmick. Its beautiful presentation and fun, engaging exploration blend together to create a truly unique experience.
Wizard of Legend is a welcome addition to the library of procedurally generated roguelikes, offering players a challenging arena-based dungeon crawler with unforgiving combat and a vast number of abilities to choose from. Occasional performance niggles can ruin the experience, but they are few and far between.
While many will look at Solo and see a gorgeous art style, those who play it will experience an introspective journey about love. Its delivery of core themes can be a little vague at times, but Solo is one of the most charming titles I've played in a long time.
A lot of Caveman Warriors' design feels outdated; it's a title that relies on mediocre action-platforming, on top of average cartoon visuals and a simplistic combat system. It never goes out of its way to impress you, but it also won't leave you wanting more.
The bloated and often confusing narrative might be a bit too much for those that aren't already fans of the Fate series, but for those willing to brave the ridiculous amount of dialogue a satisfactory Musou game awaits them underneath.
Everything in Touhou just feels pointless; the story is drab, the combat is flat and and the action elements are uninspired. I understand it's a fan made game but I really struggle to find anything to compliment here. I can even imagine fans of the series struggling to like it, which is pretty much the nail in the coffin. Honest opinion: Avoid this like the plague.