Elite Dangerous: Odyssey
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Elite Dangerous: Odyssey Trailers
Elite Dangerous: Odyssey | Launch Trailer
Elite Dangerous: Odyssey Gameplay Reveal Trailer
Elite Dangerous: Odyssey Screenshots
Critic Reviews for Elite Dangerous: Odyssey
Elite Dangerous: Odyssey is an ambitious addition to the Elite formula that doesn't quite hit the highs it should. It instead serves as a preview of what the game may be like in 6 or 12 months from now, and is hard to recommend as it currently is. Personally? I'd wait and see how Frontier Developments improves the game. Let's face it, there's still plenty to explore in Horizons.
Elite Dangerous: Odyssey is an unfinished expansion with some cool ideas in need of a lot of additional iteration and work. As it currently stands the Elite Dangerous PC community is beta testing Odyssey for the inevitable console launch, despite the expansion being advertised as a finished product. Unless they don't mind paying to play in a glorified beta, commanders should stick with Horizons until the dust settles.
Elite Dangerous: Odyssey is an expansion to consider for veterans and new players, this being an ideal complement. However, although he has a long way to go due to his considerable lack of content and his poor performance despite having a team more than enough to play in the highest quality. Still, the expansion takes a big leap forward, with new mechanics and ways to explore the galaxy in which we live in a faithful 1:1 scale recreation.
Review in Spanish | Read full review
Elite Dangerous: Odyssey is a fundamental shift in how this operates - literally. From space to the ground. Taking those first steps on a planet's surface after having landed there is simply awesome, and is decades in the making for fans of the Frontier franchise. The unfortunate reality however is that the performance is currently letting it down. Serious optimisation work is a necessity to iron out a multitude of issues - albeit it's probably not as bad as some are portraying in the immediate aftermath of release. While the new gameplay mechanics come with some variety for those bored of simple space combat, the shooting on the ground also needs a good deal of attention, with AI, and the general standard of combat, alongside the amount of different locations generated on planets, all in need of work. The thing is, this is a journey; a road map, and this is just the first staging post. Hopefully there's a lot more to come down the line.