Wingspan is a strong card game for those with the patience to learn how it works. It's fun, compulsive and can sometimes truly surprise you with stacked effects and their outcomes. Its translation to the Switch is a little... difficult, but certainly not for want of trying. In handheld it's far from ideal, but on the dock, as a couch multiplayer experience, there's plenty of fun to be had. It's also enjoyable alone as you'll seek out ways to create the highest-scoring possible deck. Despite a few porting issues, Wingspan is definitely a good time, and it'll be difficult to stop after just one game. It's a lot cheaper than the physical game, too, making it a thoroughly viable alternative.
Taken at its intended pace, Wildfire is a thoroughly enjoyable and interesting game with a multitude of interlocking systems that caters to players who don't mind thinking on their feet if their best-laid plans go scorchingly awry. The slow pace and frustration of failure won't appeal to all (though checkpoints are generously placed) but for gamers who don't mind a bit of a slow burn (tee hee), Wildfire is an expansive and inexpensive title that's a healthy mix of tropes and ideas familiar enough to feel cosy, and unpredictable elemental action that rewards creative thinking. And the further through the game you play, the more interesting it becomes. An impressive debut.
Serious Sam Collection is two-thirds amazing, but the final third is a real technical mess; Serious Sam 3: BFE is one of the least impressive Switch ports we've ever seen. It's playable, but surely the machine that can push out an acceptable version of Doom can manage this? There's the potential for early patches to improve matters, but the way it is now, we can only recommend The Serious Sam Collection as a great way to play the First and Second Encounters. That's not what's advertised, though, and as a result, we can only give this package a cautious recommendation. A three-game collection should be a three-game collection; not two games and the faintest suggestion of one.
A stand-out party game, Cake Bash deserves a place on your Switch menu. As with all games of its type, it benefits from having your friends alongside you, but online play with matchmaking (here called "matchbaking") works well, and you can play with bots if you really feel like you need to. It's only the eventual repetition that brings down Cake Bash, and that's really in the pie of the beholder. Far more than a mere trifle, Cake Bash belongs in the upper crust. We suspect the publisher's profit(erole) turnover to rake in the bread. Donut miss this one! (Reviewer is roughly bundled into an unmarked van and shot.)
An extremely impressive first game from The Wild Gentlemen, Chicken Police - Paint it RED! is one of the best adventure games we've played in a long, long time and one hell of an absorbing tale. It looks and runs great on the Switch, with only a couple of really minuscule interface issues which are easily ignored. At roughly eight or nine hours, the story is surprisingly lengthy for its genre, but we were never bored and wanted to investigate every little thing just to wring out more precious droplets of banter and fascination. Chicken Police is a polished, captivating experience and we're very excited for whatever's coming next from this team. It's just a shame it's so good, or we could have said it "laid an egg", and that would have tied in nicely with the whole chicken thing. Instead, this review is just going to, well, end. Now. That's it. It's finished. No closing chicken joke.
Cobra Kai: The Karate Kid Saga Continues might look like a lazy cash-in, but in reality, it's a strong effort that breezes through the cheesiness of its license by making said honking gorgonzola work for it with its brilliantly evocative '80s soundtrack paired with a cheeky, silly style to match its cheeky, silly gameplay. With no shortage of levels, plenty of playable characters and respective upgrades, Cobra Kai: The Karate Kid Saga Continues goes above and beyond the standards set by licensed games. Grab a friend and wax on, wax off. (Actually, that sounds a bit rude.)
It's the game's commitment to accessibility that makes Tropico 6 a refreshing example of an under-served genre on the Switch. Despite some irksome performance problems, occasionally inconsistent pacing and some rather rough visuals, the game is a lot of addictive fun to play and its cheerful ambience and compelling systems will keep you glued to your handheld. Paid DLC adds even more systems to the game, but there's plenty here to keep you occupied for hours and hours. We'd recommend this to genre newbies as well as veterans; a very impressive port with strong controls and a UI tailored brilliantly for handheld mode. It's a busy, demanding game but never feels stressful, and juggling your industry, faction relationships and the mood of your citizens can be thoroughly absorbing. If you can forgive the technical issues and an occasionally slack pace, Tropico 6 is an easy recommendation.
No More Heroes is something very rare – a game that's actually better now than it was on its original bow, showing us just how little the gaming landscape has actually moved forward. It is certainly, avowedly not for everyone – and you get the impression that's just how director Suda51 likes it. Artier than most art games, more thoughtful than most think pieces, and cruder than crude oil, No More Heroes uses its own repetition to decisive, impressive effect. Glorious, gore-ious, gorgeous and gregarious, this madcap anime nightmare deserves your attention. If you missed it on Wii, buy it immediately. If you didn't, you most likely already have.
A fine sequel, Travis Touchdown's sophomore effort turns the mania up to eleven for an unforgettable blood-soaked thrill ride. While it's a little more generic in terms of its narrative, it makes up for this wholesale with brilliant pacing, fantastic minigames and a whole brace of new, ingenious assassins to cut to pieces. As confident a follow-up as you could ever want, this is Grasshopper at the top of their game. Another fantastic port of a fantastic title.
We realise it's not a popular outlook. Games should generally be appreciated for what they are rather than blasted for what they're not, but that's very difficult to do in this case. New 'n' Tasty is an acceptable imitation of Abe's Oddysee, but nothing more. It has its moments of inspiration – the Stockyards stage is so beautifully realised that it can momentarily trigger that "this is what I remember the original looking like!" false memory – but it's not enough to make up for the frustrations that come from the many, many unnecessary changes. Even the sound of Abe's chant, which once sounded mystical and otherworldly, now just sounds like babbling. We're very torn. As this is the only way to play Abe's Oddysee on Switch, we begrudgingly recommend it. But we do so with our arms folded, and pouting. Harrumph.