For a small asking price, Rad will reliably give you a few hours of novelty, as you explore the wasted punk-dystopia and mutate yourself to better clear the land of its inhabitants. Beyond that initial entry point, you will find yourself dogged by an experience that has little to offer in the way of depth or surprises. The core mechanics make for tense, hectic combat, but also encourage you not to engage in it.
Overwhelm's dark, intense action makes for a fantastic yet occasionally frustrating horror experience. When you are in the game, leaping around enemies and using your limited ammo to deal with evolving threats, you will be experiencing an immensely satisfying challenge. It's only a shame that some of the technical aspects can make death too easy and navigation a chore, because the roots of Overwhelm's concept design are exemplary.
Tesla vs. Lovecraft is imbued with a frenetic, bold energy that I only wish its designers had committed to more strongly. While there is fun in the premise of knocking back waves of Lovecraftian horrors while teleporting around them and maximizing Tesla's devices, none of these concepts ever truly hits the mark. The result is a distracting but ultimately mindless exercise in repetition, which fails to ever become truly interesting.
Vermintide 2 is a stylish, engrossing avenue into the horror and hilarity of the Warhammer Fantasy universe. Despite some small hiccups which you won't shake, this game is sure to get you and your friends working as a team to survive the onslaught of the Skaven and Chaos hordes. With a variety of playstyles and in game tactics, this experience proves it is far more than a Left 4 Dead clone, and left me eager to jump back into this game.
Shu is a game plagued by its own potential. With tight platforming and shifting abilities, this bite sized game could have been a real treat. Instead, you find yourself constantly bogged down in small frustrations and game breaking crashes. I like the game Shu is trying to be, but not the game it is.