From its amazing spell conjuring to its great control options, The Wizards is a great experience that will be enjoyed by most PSVR owners. The combat arenas can become slightly repetitive but they are broken up by light puzzles and awesome boss fights. The motion gesture spell casting is brilliantly realized and really makes you feel like you are actually creating magic.
Its stories are touching and poignant and its puzzles are well designed while not being overly difficult. The games control scheme is great, never cumbersome and it’s locations beautifully realized. I am not a fan of overly emotional games or puzzle games but this title really engulfed me, it’s a pleasure to play and everyone who has a PSVR headset should play it. I cannot find anything bad to say about it really, and that is a truly rare occurrence.
There are hidden depths and strategy to be had if you look deep enough. Even though I am not a fan of auto-runners, I got used to it eventually and just sat back and enjoyed the combat system. The combat system is fun and easy to operate, the loot and upgrading your team of heroes is rewarding.
ChromaGun is fun, very immersive and tactile, especially when using the Aim controller. The tracking is great and puzzle design is creative. Despite the sound design getting repetitive and the plain aesthetic wearing thin, overall I enjoyed my time with this neat little puzzler.
It’s a game for a living room full of friends or to play in small sessions online. The perk system is nice and does lead to close, manic and very tense matches. If your in the market for a local arena brawler that does offer something different, Hyper Jam will keep you entertained. If you are looking for a deep, all-encompassing game to eat away your free time, look elsewhere.
I wanted Crisis VRigade to be the VR Time Crisis I have always wanted, unfortunately, it wasn’t. It’s not terrible, it’s just very repetitive and bland. Dying often, sometimes from one shot gets old, fast. Especially when you have to trudge through the same rooms with identical enemy layout every time, it’s too predictable and static. I am not one for shying away from difficult games, I do love a challenging game but this title sometimes felt somewhat unfair and the gameplay was not enjoyable enough to work through it.
Most of the time Mages of Mystralia feels like your standard adventure RPG, most of the stuff is well-trodden ground and not very unique. It really does set itself apart though with its spell augmentation system and environmental puzzles. These two systems alone are worth playing it for.