If you are as old as me and let’s be honest, you’re probably not, you would have loved thumbing through choose-your-own-adventure books as a kid. If you are a whippersnapper and have no idea what I am talking about then these were adventure books with choices. At various intervals in the book, you would be given a choice, to attack the snake turn to page 10 or to give it a wide berth, turn to page 20, those kind of free-flowing shenanigans.
I have a long-time affection for the Monster Hunter series. Ever since Monster Hunter Freedom on the PSP back in 2005, I have hunted more Rathalos than you can shake a Gunlance at, I have carved more tails than you can count and it has all been glorious. There is something great about joining up with three friends and stripping a huge dragon, using its parts for better gear and getting deep into all the intricate systems that litter the fabric of Monster Hunter.
It’s not very often I get sent physical copies of stuff, so you can imagine my joy when I was offered a physical copy of Ikai to review. Having not known anything about it, knowing nothing of its form or function, I was happy to give it a bash. Unfortunately, this is where most of my joy ended.
From the moment I started Mini Motorways on the Nintendo Switch, I had a nagging thought of familiarity in the back of my mind. A scratching déjà vu sensation like I had been here before. When I did some research, I quelled that feeling and realised I had played the developer Dinosaur Polo Club’s previous outing Mini Metro on my phone. They both feel similar and the mechanics are very much aligned. Phew, I am not going mad!
Triangle Strategy may be a bit of a weird name but it’s another role-playing game from the mind behind Bravely Default and Octopath Traveller, so everyone knows roughly what to expect. Lovely warm pixel-art, a tightly-woven narrative and a rewarding combat system are what I want, so let’s dig into it.
I have loved every Drinkbox Studios game I have played. I loved the uncanny Mutant Blobs Attack, the Guacamelee series is one of my favourite Metroidvania’s ever created and Severed was so brilliantly unique on the PlayStation Vita. Their art style is unique, their gameplay rewarding but most of all, everything Drinkbox Studios make, is fun and let’s face it, that is why we are all here.
After seeing the trailer for Dungeon Munchies on the Latest Nintendo Direct Indie Showcase I thought it looked like a fun game that may be right up my street. Unfortunately, even though Dungeon Munchies does have a few things going for it, I found it hard to get through and found myself, in the end, forcing myself to play. I am, however, glad for games like this. The indie space is where the developers can push the boat out and try new things, even if sometimes they don’t quite come off.
About a year or so ago the internet went a little insane over a little indie game called Loop Hero. Unfortunately, at the time it was PC only and due to me working with the darn things all day, I use them as little as possible at home. (He says as he types up a game review on his laptop, life eh?) The buzz words surrounding Loop Hero were, alone, enough to get me salivating. Deck-building and Roguelike are two of my favourite mechanisms, so I am already on board. Does it live up to the hype? Let’s find out!
I have a strange attraction to farming video games, well, the good ones anyway. Stardew Valley, Harvest Moon and all that Jazz. It seems strange to a lot of people that someone who adores Monster Hunter, Dark Souls and Battlefield, can appreciate a finely grown turnip, but there you go
Let me start this review by saying I loved the Pixel Ripped games on PSVR. They were unique, brilliantly implemented and a boatload of fun. So when the opportunity to review ARVORE’s latest foray onto PlayStation’s VR headset dropped into my inbox, I jumped at the chance. I had also heard it was a roguelike, one of my favourite genres, colour me intrigued.
Oh boy, this one’s a doozie! I remember playing Metroid and Metroid II when I was a wee bairn, all those distant sepia-toned years ago. At the time they were revolutionary. Where am I going? What am I doing? It was all so novel. They were brutally brilliant and I remember scratching my head over and over, working out where to go next. Good times! I have really been looking forward to this one, welcome to my Metroid Dread Nintendo Switch review.
Two of my favourite things in the world are video games and board games and when they collide, woo-hoo, exciting times ahoy! I knew nothing about Dice Legacy going in but I knew it had dice and was a video game so most of the battle had already been won, let’s roll the dice and hope for an enjoyable video game board game mashup.
Ever feel like you are just playing the same day over and over? Feel like you are stuck in a rut? Well, in Deathloop from Arkane Studios on the PlayStation 5, you are. It’s like Groundhog Day with guns, supernatural abilities and murder. I had seen a little on the title before I slipped the disc into my PlayStation 5 but little did I know what I was letting myself in for.
Well, here we are, my first ever Xbox review and what an uncanny game to choose to start with. Golf Club Wasteland is an arcade-style golf game much like many others but its atmosphere, sound design and bleak narrative elevate it above other games of this ilk.
Everyone knows how much I love PSVR. It may be a bit outdated now but it is still a very enjoyable experience. The Move controllers are now three generations old but still, it was a great, affordable entry point to quality VR gaming. I used to write a monthly PSVR column and I really miss it. Anyway, enough of the pointless rambling, let’s talk about my Synth Riders PSVR review.
I had previously heard people talk about Monster Train First Class without really paying too much attention. Then I heard a review code was available for the Nintendo Switch version, so I gazed at it a bit closer. Deck-builder, rogue-like with a bit of tower defence sprinkled in, has someone been peeking at my Christmas list? Monster Train First Class sounds like everything I want from a portable Switch game, so, let’s get into it. All aboard!
You may be wondering why we are reviewing What The Golf? again when it was reviewed already over a year ago by our good selves. Well, it has had no less than one thousand new levels added in a recent update adding even more madness into this eclectic, uncanny package. I will cover the game a little because this is perhaps the first time you have heard of the game.
What would you do if you were a sentient AI? In I, AI by Satur Entertainment and Sometimes You tries to answer that question. You play an AI that is designed to create military-grade weapons on a space station. You manage to escape in the first level, which to be honest, is one of the weirdest levels I have seen in a shoot-em-up before. After traversing a circuit board, you get in a spaceship and proceed to shoot your way to freedom.
We all know about games from Ratalaika; massively varied in quality, cross-buy, trophy-filled, and sometimes even enjoyable. I liked the first Destronaut, so hopefully this follow-up will not be too far away in quality and entertainment. Super Destronaut DX-2 is akin to supercharged Space Invaders. While being a fairly simple game, it has some redeemable qualities and I think the sequel does bring along a few new bells and whistles to separate it from its predecessor.
When I first booted up Save me Mr Tako, my brain got dragged back to my youth. Where a younger me and a friend of mine were camped on his porch playing Gameboys. Those basic, crunchy chiptunes, the muted green and black colour palette, times were a lot simpler back then. Save me Mr Tako harks back to these simpler times, with its pure gameplay and classic presentation, it’s a breath of fresh air in this trying modern era of gaming.