DualShockers
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Death Howl is a complex, yet easy-to-get-into deck builder that utilizes a slick, stylish mix of Soulslike gameplay systems and card-based combat. The world and story are breathtaking, with outstanding pixel art and ominous, subtle sound design. Combat feels excellent, but if RNG and dying a lot in games isn't your idea of a good time, it may not win you over in that regard.
Tingus Goose is a bizarre experience all around. Thankfully, it embraces its own oddities, and that's the type of weird I can get behind. If you've ever played games like Lemmings, you'll feel right at home with it. The challenge of creating a Rube Goldberg machine to guide the Tingus to the destination, while gaining as much cash as possible, is an intriguing gameplay loop that is hard to put down.
Some occasional subpar stealth sections and an obtuse puzzle or two are the only blemishes on an otherwise incredible journey that had me riveted from start to finish, with a story and main character that were incredible to witness. I want more of this world and premise. I want a book. I want a movie. I'm not sure that I'll be able to sleep till I get it.
In an era that has more options than ever for co-op gaming, Marvel Cosmic Invasion is well worth your time and money, whether you're looking to spend a weekend together gaming or keep coming back to see everything the game offers.
It may not be the prettiest or the most approachable game, but Escape From Tarkov looks set to remain the premier post-apocalyptic first-person shooter in the market for the foreseeable future.
The extreme lengths it takes to make the player feel hopeless may be too much for the casual player, so it's definitely not a game that could be recommended to everyone.
Time will tell if the development team fills the holes it needs to for this game to become a true retelling of Solo Leveling, or if it remains more about fan service.
Unfortunately, the more I played, the more I'd encounter substantial performance issues and an overall feeling of imbalance. Give this one some more time to be optimized, and it'll be one of the best titles in the genre. Until then, it's still a good time, but hasn't yet reached its full potential.
From the robust character roster, surprising depth of customization options, and an impressive amount of content to see, do, and unlock, Kirby Air Riders is easily my favorite racing game of the year. It's a triumph from start to finish, and I can't wait to spend countless hours in City Trial and beyond.
Of Ash and Steel is a truly fascinating world and experience that absolutely has merit.
Constance is a fantastic game that I would recommend to anyone who’s a fan of the genre.
All the fun of Zombies is not enough to spare Black Ops 7 from being the worst game in the franchise, and the only saving grace is that it might serve as a cautionary tale about complacency when managing popular franchises.
Demonschool has a quirky charm. I initially enjoyed its battle system, but I grew bored with it before long. Even though I had to push myself to finish it, I walked away with a satisfying experience. The characters, the witty and snappy script, and the story development kept me hooked. It's not a groundbreaking game, but for those who enjoy over-the-top humor, puzzle-like gameplay, and demonic themes, it might be a good pick.
Critiques are truly minimal in this case, mainly just about how Umami could have been expanded just a bit further in terms of gameplay without sacrificing its pacing or overall tone of sensory relaxation. I genuinely look forward to seeing more from this studio.
And with a writing direction that strongly emphasizes character relationships and banter with one another, it is one of the most cathartic video game experiences that I had this year, making me grateful for every minute I spent with Robert and his crew, as well as making me want to support AdHoc in any way possible in a plea for making another season on these whimsy goofballs.
Windswept is an adorable ode to classic 1990s platformers, mostly for better, but occasionally for worse. The charming design, stellar presentation, and fluid platforming mechanics are top-notch. Assists added to the game are thoughtfully included, especially because the game gets absurdly challenging by the end of the experience. This is a case of a near-flawless first act, but a second act that will leave many setting the controller down and walking away, or abusing assists just to see the game through. I still think it's one worth checking out for retro platformer fans, but I'm a bit bummed that what felt like a certified classic initially doesn't quite stick the landing in the end.
Like Tetris Effect before it, Lumines Arise lives up to the franchise's legacy. It's slick, stylish, and as addictive as ever. Despite my complaints and critiques of the game, especially those level transitions that take you out of the rhythm you've established, I look forward to spending hundreds of hours with Lumines Arise over the next decade or so. There was nothing quite like Lumines back in the day, and even though there are similar titles available today in 2025, there's still only one Lumines. A must-own for any puzzle game fan.
There are some pacing issues with the campaign, and I have questions about the longevity of single-player modes, but that does not take away from the fact that this is an excellent city builder that tells a Roman tale with the grandeur it deserves.
But if you're a Zelda fan looking for a fix until the next mainline entry comes along, Age of Imprisonment is a worthy adventure worth undertaking.
The oddball staff members at the asylum are full of charm, and the patients are just as endearing. It struggles with some unfortunate design choices and some unusual bugs in the menus, but is overall worth a bit of your time.