DualShockers
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Unfortunately, the more I played, the more I'd encounter substantial performance issues and an overall feeling of imbalance. Give this one some more time to be optimized, and it'll be one of the best titles in the genre. Until then, it's still a good time, but hasn't yet reached its full potential.
From the robust character roster, surprising depth of customization options, and an impressive amount of content to see, do, and unlock, Kirby Air Riders is easily my favorite racing game of the year. It's a triumph from start to finish, and I can't wait to spend countless hours in City Trial and beyond.
Of Ash and Steel is a truly fascinating world and experience that absolutely has merit.
Constance is a fantastic game that I would recommend to anyone who’s a fan of the genre.
All the fun of Zombies is not enough to spare Black Ops 7 from being the worst game in the franchise, and the only saving grace is that it might serve as a cautionary tale about complacency when managing popular franchises.
Demonschool has a quirky charm. I initially enjoyed its battle system, but I grew bored with it before long. Even though I had to push myself to finish it, I walked away with a satisfying experience. The characters, the witty and snappy script, and the story development kept me hooked. It's not a groundbreaking game, but for those who enjoy over-the-top humor, puzzle-like gameplay, and demonic themes, it might be a good pick.
Critiques are truly minimal in this case, mainly just about how Umami could have been expanded just a bit further in terms of gameplay without sacrificing its pacing or overall tone of sensory relaxation. I genuinely look forward to seeing more from this studio.
And with a writing direction that strongly emphasizes character relationships and banter with one another, it is one of the most cathartic video game experiences that I had this year, making me grateful for every minute I spent with Robert and his crew, as well as making me want to support AdHoc in any way possible in a plea for making another season on these whimsy goofballs.
Windswept is an adorable ode to classic 1990s platformers, mostly for better, but occasionally for worse. The charming design, stellar presentation, and fluid platforming mechanics are top-notch. Assists added to the game are thoughtfully included, especially because the game gets absurdly challenging by the end of the experience. This is a case of a near-flawless first act, but a second act that will leave many setting the controller down and walking away, or abusing assists just to see the game through. I still think it's one worth checking out for retro platformer fans, but I'm a bit bummed that what felt like a certified classic initially doesn't quite stick the landing in the end.
Like Tetris Effect before it, Lumines Arise lives up to the franchise's legacy. It's slick, stylish, and as addictive as ever. Despite my complaints and critiques of the game, especially those level transitions that take you out of the rhythm you've established, I look forward to spending hundreds of hours with Lumines Arise over the next decade or so. There was nothing quite like Lumines back in the day, and even though there are similar titles available today in 2025, there's still only one Lumines. A must-own for any puzzle game fan.
There are some pacing issues with the campaign, and I have questions about the longevity of single-player modes, but that does not take away from the fact that this is an excellent city builder that tells a Roman tale with the grandeur it deserves.
But if you're a Zelda fan looking for a fix until the next mainline entry comes along, Age of Imprisonment is a worthy adventure worth undertaking.
The oddball staff members at the asylum are full of charm, and the patients are just as endearing. It struggles with some unfortunate design choices and some unusual bugs in the menus, but is overall worth a bit of your time.
The new story additions enrich its mythology and characters, while the gameplay novelties will please turn-based RPG fans. There's some unevenness here and there in both games, but nothing that detracts from the heartwarming, majestic experience of cherishing one of the most influential RPGs ever made in Japan.
If you've played the original Biped, you've played Biped 2, and I truly mean that. This is sadly one of the lowest effort sequels I've ever encountered, down to even the game's Tutorial being a direct copy/paste from the OG. There are numerous examples of blatant and unabashed rip-offs consistently throughout the experience, to the point that it feels like self-plagiarism.
ARC Raiders is an incredibly challenging extraction shooter that will push you to your limits and frustrate you, but you'll keep coming back for more. With breathtaking visuals, thoughtfully-designed maps, intense PvP, and intelligent, unpredictable AI, ARC Raiders has raised the bar incredibly high for extraction shooters and will likely inspire an entire wave of games that hope to recreate its magic.
Europa Universalis V is the thrilling next iteration of Paradox's long-running grand strategy series. If you're still playing EU IV and wondering whether the upgrade is worth it, I'm here to tell you that you absolutely need to play this game. It takes everything about the last entry from 2013 and improves on it. If you're a newcomer with an interest in complex, deeply involved grand strategy games, then now is the perfect time to jump in.
Simon The Sorcerer Origins is a game which some will love, and some will drop off of. However, in a time of re-releases with an extra 'episode' of content tacked on to the end, it's nice to get a full-blown new game in an old franchise.
The Outer Worlds 2 is an almost perfect sequel, building on the brilliance of its predecessor and addressing all the issues fans had with the original. The scope and scale of this sequel is the biggest win for fans, as there's oodles of content.
The subject matter is presented in creative, respectful, and effective ways, resulting in an ultimately cathartic experience, as challenging as it sometimes may be on a personal level.