Ethan Krieger
Bionic Bay is a truly special platformer that is wildly creative and endlessly smart. Each new section of gameplay is a mini-puzzle that utilizes the game's movement and powers extraordinarily intuitively, leading to continuous rewarding solutions that encourage players to think outside the box and bend the world's mechanics to their will.
Rusty Rabbit isn't a bad game at all, but it is extremely simple for the genre it slots into. It fails at having any sort of real challenge, memorable bosses, interesting puzzles, or rewarding routing.
Monster Energy Supercross 25 is a tough to pick up, but rewarding to learn racing sim. The new physics, courtesy of Unreal Engine 5, makes this iteration of the series more realistic than ever, with ever-evolving track surfaces that make every lap different and exciting with each new attempt.
Unfortunately, Croc: The Legend of The Gobbos really never needed to come back. Even in 1997, it was a title plagued by cumbersome controls, generic worlds, and uninspired level design that were left behind by its more prolific contemporaries.
AI Limit is a blast to play, and is worth checking out for fans of the Soulslike genre, especially at the low cost of admission. It doesn't necessarily reinvent the wheel, but there's enough remix to the formula here to keep the game feeling fresh and exciting as you explore its excellent post-apocalyptic world.
Assassin's Creed Shadows is a bloated collection of uninspired quests that quickly turn into a repetitive, boring grind. While the art and history teams deserve recognition for their efforts, it's all unfortunately wasted on a narrative that goes nowhere, is poorly explained, and has no satisfying resolutions.