Ethan Krieger
- Elden Ring
- Astro Bot
- Dark Souls 3
Ethan Krieger's Reviews
MotoGP 26 continues on the legacy of this series being the best racing sim on two wheels, and yet it's also more approachable than ever with its refined and tweaked "Arcade" options as well as a shift in focus to a rider-based handling system. The racing itself is thrilling, straightforward enough, and has a high skill-ceiling that feels rewarding to work towards. An overall presentation package that isn't quite as good as some contemporaries is really the only "blemish" on another exciting and slick MotoGP experience. Oh, and the bikes look awesome in Photo Mode.
I do think the core loop of each level is a bit basic in terms of moment-to-moment action, and the game's story, while serviceable, doesn't quite capture the emotions I think it wanted to. Regardless, at the end of the day, this is a very entertaining and impressive video game, and what's been pulled off is worthy of celebration.
I'm sad that Gecko Gods didn't ultimately resonate much with me. It's a game with clear indie charm and care poured into it, but also one that never clicks in terms of puzzles, platforming, or exploration. The presentation is nice, but it's also held back by many technical hiccups, both cosmetic and core progression-based alike. The devs do seem eager to keep improving this one, but it unfortunately wasn't quite ready for release.
As adorable as the game is, the narrative doesn't hit the highs of the Pixar films it seems to be inspired by, and it ends pretty abruptly on a cliffhanger. That, combined with some occasional checkpointing headaches are really the only blemishes on an otherwise completely lovely experience. Play this game. We don't get ones like this often.
There are small design hiccups here and there in terms of a few levels that don't feel fair, a couple less memorable bosses, and the added depth sometimes playing tricks on your brain. At the end of the day, however, Super Meat Boy 3D is a blast, and I'm looking forward to shaving off tenths of seconds from my record times on each and every level.
It is pretty consistently fun, but it also makes some confusing decisions between available game modes, totally omits some base level racing game features you'd expect, and has a lack of gameplay depth even compared to other arcade-style titles. It's still a good time and worth checking out (especially at the price point), but I don't think it'll become a staple of my racing game lineup.
As a platformer, it's easy to understand, though the unpredictable momentum of movement unfortunately keeps it from feeling as precise as genre enthusiasts will surely prefer. Still, it's one of those "play in one sitting" type of games that you won't want to miss if anything about the premise speaks to you.
MIO: Memories In Orbit will surely go down as one of the best Metroidvanias of 2026, despite the year being so young. The movement and platforming are top-tier, the vibe immaculate, the map complex, and the combat/boss fights fine-tuned. I wish the story was a little more fleshed out, but this is still a world and journey 100% worth experiencing for any fans of the genre.
As crazy as a 13-year dev cycle may be, Routine was more than worth the wait. Over a decade of dedication to the project has resulted in a masterclass of sci-fi survival horror, the likes of which immersed me completely throughout. The liminal vibes are immaculate, the environmental storytelling top-tier, and the sense of existential dread around each and every corner of yet another claustrophobic corridor is palpable. Some wonky controls and a couple instances of stuck momentum are the only minor issues within an otherwise incredible, rewarding, terrifying experience that feels like a love letter to old-school horror games of the past.
Some occasional subpar stealth sections and an obtuse puzzle or two are the only blemishes on an otherwise incredible journey that had me riveted from start to finish, with a story and main character that were incredible to witness. I want more of this world and premise. I want a book. I want a movie. I'm not sure that I'll be able to sleep till I get it.
Unfortunately, the more I played, the more I'd encounter substantial performance issues and an overall feeling of imbalance. Give this one some more time to be optimized, and it'll be one of the best titles in the genre. Until then, it's still a good time, but hasn't yet reached its full potential.
Windswept is an adorable ode to classic 1990s platformers, mostly for better, but occasionally for worse. The charming design, stellar presentation, and fluid platforming mechanics are top-notch. Assists added to the game are thoughtfully included, especially because the game gets absurdly challenging by the end of the experience. This is a case of a near-flawless first act, but a second act that will leave many setting the controller down and walking away, or abusing assists just to see the game through. I still think it's one worth checking out for retro platformer fans, but I'm a bit bummed that what felt like a certified classic initially doesn't quite stick the landing in the end.
If you've played the original Biped, you've played Biped 2, and I truly mean that. This is sadly one of the lowest effort sequels I've ever encountered, down to even the game's Tutorial being a direct copy/paste from the OG. There are numerous examples of blatant and unabashed rip-offs consistently throughout the experience, to the point that it feels like self-plagiarism.
The subject matter is presented in creative, respectful, and effective ways, resulting in an ultimately cathartic experience, as challenging as it sometimes may be on a personal level.
Painkiller has some truly incredible weapons and powers, but not a lot to do with them. I saw everything the game had to offer in one sitting, and while there is replayability, the repetitive and boring objectives prevent me from wanting to keep going. The game looks awesome, but falls into generic territory in several ways, while also adopting a lot of that Marvel-esque vibe we're all tired of. It's reductive to say, but we already have DOOM at home.
Godbreakers is awesome solo, and a blast with friends. The Roguelite structure combined with slick, kinetic, third-person action is a wonderful fit and hits a lovely flowstate often. Snappy dodge canceling makes the gameplay consistently fluid and rewarding, and enemy/boss designs are all great. I'm having a very good time running this game over and over with different modifiers, I just wish some of the quests were a bit more clear in their objectives. Still, Godbreakers is well worth checking out, regardless of if you're going it alone or with a squad.
The puzzles are dead easy, and there are some camera/control/performance hiccups at times, but it's still a title that truly takes you places that will amaze you by the end if you're willing to stick with it.
Yooka-Replaylee feels like one of the best Nintendo 64-era collect-a-thons ever, but with every bit of shine, polish, and refinement that a 2025 release allows. Each level and character design is gorgeous, the orchestral soundtrack is incredible, and there's a ridiculous amount of activities and challenges jam-packed into every single nook and cranny of the game. The whole thing handles as smooth as butter and is a top-tier platformer experience that's oozing with heart, charm, joy, fun, and humor. My hat is truly off to Playtonic for taking the foundation of their 2017 title and improving upon it tenfold in every conceivable way. This is a banger.
LEGO Party! stands tall as one of the best games ever in the competitive board game-style genre. Sure, it's derivative of Mario Party, but it also improves on many games in that series in a multitude of ways.
You'll painfully wander aimlessly for hours. You'll cringe hard at the "humor" that gets way too gratuitous, gross, and vulgar completely unjustifiably. This becomes a mostly mean-spirited game that even wants to drive you insane with the soundtrack. Laugh and watch someone else experience it if you want to, but do not play it yourself.