Ethan Krieger
- Elden Ring
- Astro Bot
- Dark Souls 3
Ethan Krieger's Reviews
Painkiller has some truly incredible weapons and powers, but not a lot to do with them. I saw everything the game had to offer in one sitting, and while there is replayability, the repetitive and boring objectives prevent me from wanting to keep going. The game looks awesome, but falls into generic territory in several ways, while also adopting a lot of that Marvel-esque vibe we're all tired of. It's reductive to say, but we already have DOOM at home.
Godbreakers is awesome solo, and a blast with friends. The Roguelite structure combined with slick, kinetic, third-person action is a wonderful fit and hits a lovely flowstate often. Snappy dodge canceling makes the gameplay consistently fluid and rewarding, and enemy/boss designs are all great. I'm having a very good time running this game over and over with different modifiers, I just wish some of the quests were a bit more clear in their objectives. Still, Godbreakers is well worth checking out, regardless of if you're going it alone or with a squad.
The puzzles are dead easy, and there are some camera/control/performance hiccups at times, but it's still a title that truly takes you places that will amaze you by the end if you're willing to stick with it.
Yooka-Replaylee feels like one of the best Nintendo 64-era collect-a-thons ever, but with every bit of shine, polish, and refinement that a 2025 release allows. Each level and character design is gorgeous, the orchestral soundtrack is incredible, and there's a ridiculous amount of activities and challenges jam-packed into every single nook and cranny of the game. The whole thing handles as smooth as butter and is a top-tier platformer experience that's oozing with heart, charm, joy, fun, and humor. My hat is truly off to Playtonic for taking the foundation of their 2017 title and improving upon it tenfold in every conceivable way. This is a banger.
LEGO Party! stands tall as one of the best games ever in the competitive board game-style genre. Sure, it's derivative of Mario Party, but it also improves on many games in that series in a multitude of ways.
You'll painfully wander aimlessly for hours. You'll cringe hard at the "humor" that gets way too gratuitous, gross, and vulgar completely unjustifiably. This becomes a mostly mean-spirited game that even wants to drive you insane with the soundtrack. Laugh and watch someone else experience it if you want to, but do not play it yourself.
Towa And The Guardians Of The Sacred Tree is sadly a frustrating, repetitive, poorly balanced experience. It's a shame, because there is a decent amount of heart present, backdropped by beautiful designs and a stellar soundtrack. Unfortunately, the gameplay loop quickly becomes completely mindless, combat is a chore, bosses feel cheap, and your game clock counter just keeps going up while the emotions of the story never hit. There are some nice ideas here, but the execution and implementation still does not lend itself to an enjoyable Roguelite title at all.
Formula Legends is simply fun. The racing is exciting, the attention to detail and depth is a welcome surprise, the love for F1 is charming and hilarious, and I just can't stop playing it. Still, it's probably not as feature-rich as some might desire. It desperately needs multiplayer functionality, the modes are fairly sparse, and there are some visual hiccups. Regardless, at the end of the day, I'm having an absolute blast with this game. This is an arcade racer I plan on working into my regular rotation of long-term gaming titles.
LEGO Voyagers is quite easily my favorite LEGO game ever. It's a super short, but endlessly sweet co-op journey that will tug at your heartstrings by the end and stick with you long after the credits roll.
The presented modes feel bare bones, the lack of custom player creation is a bummer, and the stock characters are largely annoying. Fans of the franchise should stick to the classics, or 2017's Everybody's Golf, which is clearly superior in nearly every facet.
Unfortunately, the platforming eventually starts to feel frustrating due to bad checkpointing, questionable hitboxes, and ultimate lack of variety. Combat is frequent, repetitive, and ended up feeling like a chore. There's heart and charm here, and I think a sequel could eventually turn this into a viable franchise. As it stands, however, Hirogami isn't a must-play.
I like this team's heart, and I am looking forward to seeing them grow from here. For me, The Knightling sadly just wasn't all the way there yet.
Fresh Tracks took an hour or two to click for me, but I was addicted once it did. This is a really unique and fun rhythm game featuring awesome original music that all ties together with an increasingly fun narrative. You'll want to turn off the game's extra/optional sound effects to be able to completely lock-in to the groove, which is a little awkward for a title where sound should be completely dialed in. Still, I can't wait to finish writing this review so I can jump back in and try to improve all my high scores in one of my new favorite rhythm games on the market.
Discounty is the right type of cozy game that you can get completely lost inside for a few days. It thrives in the "Just one more day" zone and has an addictive loop that feels good as a distraction from the real world.
Wuchang: Fallen Feathers doesn't soar all the way to FromSoftware heights, but it comes darn close. What's presented here is likely the best traditional Soulslikes I've ever played from a competitor, and well worth checking out for any fan of the genre.
This is a must-play for musicians that game, but I'd also wholeheartedly recommend it to the non-musicals as well.
The lore and vibe are still incredible, but the moment-to-moment gameplay can sadly be a downright slog. You'll already know if this remaster is for you, and I think you'll enjoy it if that's the case. Curious newbies should just watch a playthrough.
Unfortunately, the few bosses and enemies present here are quite bland, and though the environmental puzzle-solving is initially unique and rewarding, it eventually stalls out in creativity and challenge. Overall, Ruffy ends up feeling a bit inconsistent, but it's still a cute, enjoyable indie that has me looking forward to future efforts from Zockrates Laboratories.
Lost In Random: The Eternal Die is a slightly more accessible entry into the Roguelike genre that's a blast to play and rewards you with meaningful progression after each and every run. The charm of the original Lost In Random's gothic storybook meets Tim Burton movie is alive and well in The Eternal Die, though the narrative never really reaches anything special or poignant. Ultimately, however, this is still a pretty addictive and extremely replayable Roguelike that manages to bring fresh and interesting ideas to the party, and I always had a very good time with it.
Sadly, the repetitive nature and balancing issues also can make it feel like a series of the world's longest Soulslike runbacks ever—over, and over, and over.