DualShockers
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Gambonanza is a Roguelike that absolutely feels like a team taking what made Balatro incredible and applying it to chess. This might seem derivative at first, but it's pulled off so well in the end that it ultimately feels like its own amazing thing entirely. Initial pacing at the beginning can feel a little slow and repetitive, but once you start unlocking new items via progression and simply learn the game, it becomes a deep and surprisingly intense loop of incredible and different-feeling chess action. Imitation or flattery, I don't really care. Gambonanza rules.
Bus Bound is the type of game that you'll love if you love simulators, but you might enjoy how peaceful it feels even if you don't usually play this style of game. It's a polished game that delivers what you expect and more. The world alone is beautiful to look at, and the number of pedestrians and other cars makes it feel alive. Aside from a few issues with handling and passenger feedback, the only complaint I have is that I didn't get to try the game with multiplayer or while using a steering wheel controller.
Invincible VS is a brilliantly brutal extension of the comic and Amazon Prime cartoon, offering up visceral, fluid battling and a genuinely entertaining single-player mode. The AI feels incredibly smart, adjusting its strategies mid-fight and creating a fluid pace for combat. It is missing a few key actors, but everyone does such a wonderful job, it doesn't hurt that badly. If you're looking for a way to pass the time until season 5 of the show hits in 2027, Invincible VS is a bloody good time.
Neverness to Everness delivers a stylish, lively city packed with plenty to do, and its generous gacha system makes it easy to enjoy everything it has to offer without constant frustration. But beneath all that charm, the bloated gameplay formula starts to show, especially in its story and combat, which struggle to stand out in an already crowded field of other known gacha giants.
Aphelion is a cinematic masterclass in storytelling. From the very beginning, you can tell that every moment of the game will be important. While it can't seem to keep up that same sort of engagement in the moment-to-moment gameplay, it works well enough to keep driving you forward. A short and enticing space-age mystery thriller that can satisfy from a story standpoint, but leaves a little to be desired in terms of gameplay.
MotoGP 26 continues on the legacy of this series being the best racing sim on two wheels, and yet it's also more approachable than ever with its refined and tweaked "Arcade" options as well as a shift in focus to a rider-based handling system. The racing itself is thrilling, straightforward enough, and has a high skill-ceiling that feels rewarding to work towards. An overall presentation package that isn't quite as good as some contemporaries is really the only "blemish" on another exciting and slick MotoGP experience. Oh, and the bikes look awesome in Photo Mode.
Moomintroll: Winter's Warmth does what it came to do: criticize the injustice of winter existing at all. The game makes you reflect on existential dread, dedications to your partner, chores, and the adorableness of life as a whole. Some controls and mechanics could have been explained better, but this is a great, snowy, cozy game that adds some variety to a genre that's oversaturated with farm life.
The large maps give you plenty of tactical flexibility, unit pricing is well-balanced, and the new smart management features are a lifesaver for anyone allergic to micromanagement. This is not a revolutionary release, and I have some gripes with durability and effectiveness of certain unit types, but Sudden Strike 5 remains a welcome take on a winning formula.
It's been a smash hit in the Valentine household, and that won't change for quite some time. I never thought we'd see another Tomodachi Life game, and I'm so happy that we did.
With the innovative Social-Link system, there's a real opportunity to create a new sort of way for players to interact, but it hasn't been perfected just yet. Tides of Tomorrow isn't the next big game, but it is a game that will stay with people long after they finish it.
The bosses are a little weak, and it is a bit on the shorter side of the JRPG spectrum at twenty hours, but I feel like that's a genuine strength of the game. If you've never played Ys before, this is a great entry point for any newcomer.
I do think the core loop of each level is a bit basic in terms of moment-to-moment action, and the game's story, while serviceable, doesn't quite capture the emotions I think it wanted to. Regardless, at the end of the day, this is a very entertaining and impressive video game, and what's been pulled off is worthy of celebration.
The gameplay loop is fun and addictive, rewarding experimentation and offering countless opportunities for different builds. Exploring dungeons has never been more fun, and I'm far more eager to see more Vampire Crawlers content than a sequel to Vampire Survivors.
And by the time it reaches its final stretch, Prism Peak becomes a game that'll make your chest tighten up from all the moments of adorableness, earnestness, and empathy between its cast of characters.
Sadly, the combat in Chronic Blunt Punch is so bland and lifeless, and is an absolute technical nightmare. Fans of View Askewniverse will likely crack a smile at the game's absurd story, but that's where the good times come to an end.
Replaced is a visually stunning 2D platformer that ambitiously strives to give a thrilling and emotional experience in the still relatively exclusive cyberpunk niche.
This is a game you can play in one evening, or for hours if you want to dive that deep. It's fun, well-made, and gorgeous when you finish a location. ShantyTown is a cozy town builder you can enjoy at your own pace, and that's something incredible.
Ultimately, the game did make me lose my sanity, but not always for the reasons I expected. While the atmosphere is great, the lack of technical polish in the latter half of the game is a significant hurdle. If Big Bad Wolf can iron out the performance following launch, this will be an indispensable title for fans of the genre. For now, it's a brilliant but bruised descent into the abyss.
I'm sad that Gecko Gods didn't ultimately resonate much with me. It's a game with clear indie charm and care poured into it, but also one that never clicks in terms of puzzles, platforming, or exploration. The presentation is nice, but it's also held back by many technical hiccups, both cosmetic and core progression-based alike. The devs do seem eager to keep improving this one, but it unfortunately wasn't quite ready for release.
It draws you in like a detective magazine, getting you invested in the state of the city, while keeping you merrily chugging along with good ol’ cartoony violence. It’s not a revolutionary game as far as the FPS genre goes, but considering its adherence to multiple kinds of retro aesthetics, I don’t think being revolutionary was the mission statement here.