There are definitely elements of Summer Catchers that work. The visuals are astounding, the music is brilliant and, when you get lucky, there’s some solidly fun endless runner gameplay to be had. However, its strange focus on luck over skill means every element suffers, the fun level design never given the chance to shine as it should. In the end, Summer Catchers feels so insistent on being deeper than a simple runner that it ends up stumbling at every hurdle instead.
A road trip endless runner with charming atmosphere, music, and characters that only misses out on a higher score due to some repetitive gameplay and lack of replayability.
Despite the beautiful pixel art and inspired soundtrack, Summer Catchers drops the ball with its RNG-heavy gameplay and monotonous quests.
All of these elements are familiar enough on their own, but coalesce into something that feels entirely new, and there’s a kind of underlying artistry intrinsic to the design that becomes increasingly evident the further you play. That having been said, I feel nothing but contempt for the underlying gameplay.