Top Critic Average
Forged of Blood is a very good Xcom-like game, using a lot of different new mechanics. Overall, I like the difficulty of the game, and the art style isn’t hard to look at, making for long sessions of “just one more turn”. A lot of the little things about it, really make it unique, from the spell crafting, to how you can level up using a classless system. The gameplay is very tough, but when you win, you have a feeling of satisfaction. I’m going to give Forged of Blood the Thumb Culture Gold award, as it may not appeal to a lot of people, but fans of tactical RPGs are going to love it.
Long story short, Forged of Blood is the best example of a project which was meant to be big but ended up being small. I wouldn't have been so disappointed if it was a "good" small rather a than "bad" small.
The question remains unanswered that what the combination of witcher, X-Com and Crusader Kings would look like, as Forged of Blood failed to execute correctly. A project this big would be a difficult job to pull even for AAA studios with huge budgets, and it would produce better results if small, indie studios focus on less ambitious projects.
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