Top Critic Average
Dicey Dungeons is the sort of game that looks inviting, then seems a little silly, and then gets lodged into my head like a song I keep humming. These basic ideas are being explored in many games right now, but Dicey Dungeons proves once again that execution, not originality, is often the most important thing.
I had my doubts going into Dicey Dungeons, despite the pedigree present. I was worried the core reliance on random dice rolls would create a frustrating experience for the player. And while I've had those moments, I always felt that I could look back and say "that's where I went wrong" and not "the random numbers just didn't work out in my favor!" That alone is an incredibly feat. Stack it on top of six incredibly unique character mechanics, episodes that force the exploration of alternate playstyles, and an expertly crafted aesthetic, and you have another absolute slam dunk from Terry Cavanagh.
A brilliant Indie time-killer that's easy to pick up but oh so difficult to put down, Dicey Dungeon deserves lavish praise for its simple design but perplexing gameplay. A must-have for deck-builder fans and dice junkies alike.
If you love building decks, strategizing five moves ahead, and combating randomness, Dicey Dungeons is the game for you. If not, you still might want to consider giving it a try for the cute, game show aesthetic and chiptune soundtrack alone. And who knows, you might be surprised how much you enjoy the deck building.
The charming dungeon crawler builds itself around the chaos of dice. Choose one of six characters, each with their own unique skills and way utilize your rolls of the six-sided die. Combat is rather fun, the artwork feels like a pop-up book, and the electronic soundtrack will have you tapping your foot. Despite the characters and additional modes though, it doesn't feel like Dicey Dungeons expands upon its early hours of play enough. Still, it's an enjoyable roguelite dungeon crawler.