Top Critic Average
One of the things I have to appreciate about this game, if I’m going to be honest, is the fact that Fedor Danilov seems to absolutely love the Atari classic that seemed to inspire Hyperforma as a whole. In his game, he takes the most basic building blocks to Blockbreaker, pieces them together, and builds them up from there.
Unlocking skills as you progress does render a little of the challenge obsolete as you can choose to let tactics take a back seat and just blast away at blocks to brute force the victory but, if you play within the rules and try to clear all those tricky side challenges, you'll find a tasty little puzzler here that's well worth the small entry fee.
It’s easy enough to play although the concept starts to wear a little thin over time. There’s also a bit of a learning curve at first – and indeed throughout – as a lot of elements aren’t well explained. Still, this is a fun ride while it lasts and should be one to consider if you like something a little different – and you’re spatially aware.