Overland is a strategy horror roguelike that's as difficult as it is rewarding. Its storytelling and presentation rivals the AAA sphere and raises the bar for what indie horror games can be.
Generally, I enjoy turn-based strategy games and I had high expectations for what Overland had to offer. I have no problem with the game trying to move me out of my comfort zone and consider strategies not regularly employed in other titles, but it just wasn't enough to keep my interest. I think there's likely a group of people that will appreciate the simplified strategy and minimalistic take, but since I'm not one of them, they can feel free to abandon me like the poor soul in the tutorial.
Because of the unforgiving difficulty of some levels, Overland might not bring a pleasant experience for all the players. On the other hand, its creative art style, unique atmosphere, and exciting gameplay all cause you not to be able to take your hands off of the game; Even when finishing the journey of game characters seems impossible.
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Overland is a fun and challenging strategy game. Although the procedural generation can at some points be unfair, I mostly enjoyed the challenge of stepping into a new area full of creepy creatures. The lack of story and clunky controls did hurt the overall experience, but the inclusion of achievements, time limits and the option to restart a level were nice additions to add even more challenge or take some away. It’s not for everyone, but Overland appeals to a group of players that are looking for a real challenge.
Finji has done well in introducing a wide variety of choices in strategy games, and of course some cute cuddly companions.