Top Critic Average
If the new additions in The Pre-Sequel! don't ultimately matter, then this is essentially an add-on to Borderlands 2, spread out over desolation. "The Blue Danube" never actually plays, but if it did, it would no longer signify marvel, only déjà vu, the nagging feeling that you've done this before, and it was better the first time.
Borderlands 2 felt like a huge step on from the original, and it was more colourful, with interesting characters and intense situations. The Pre-Sequel seems to try so, so hard to keep up, but this is not Borderlands 3, and the game – and everyone who plays it – knows that.
While I admit I had many reservations about Borderlands: The Pre-Sequel, I'm very, very pleased with the end result. While there are still some glitches — we had a boss get stuck in the open, unmoving and invulnerable to attack, and some odd interactions with plot NPCs holding quest items out into walls and Fast Travel stations, for instance — it's well-polished, and the errors don't crop up enough to really be a bother.
Borderlands: The Pre-Sequel isn't without its issues, but it's still a fun game. Mostly everything about Borderlands 2 is present in The Pre-Sequel with a few changes, some good and some bad. Overall though, with the excellent gameplay, somewhat higher difficulty and challenge, and the excellent dialogue and narrative by characters both old and new, fans of Borderlands 2 will likely get the same amount of enjoyment out of The Pre-Sequel.
If Borderlands 2 was an example of the series coasting under its own momentum, the Pre-Sequel is something of a master class in how to refine the series into a step forward. The underlying game isn't that different and it's filled with the same humor that you've come to expect, but the change of setting and the polishing of the gameplay have done wonders. The game seems more reliant on a central plot than the series is normally known for, and through it, you learn how Jack became such a horrible person. If you're like me and thought the Pre-Sequel is just another game in the series, then Claptrap's class isn't the only "Mistake." For being the third game in a franchise and with a name that implies it to be more of the same, Borderlands: The Pre-Sequel is a surprisingly fresh experience.
Borderlands: The Pre-Sequel refreshes gameplay through some new mechanics and a whole new story, including a cast of familiar characters and brand new characters, while diving into the events that lead up to Borderlands 2. Fans of the series can look forward to plenty of new content and locations to explore, all while acquiring plenty of guns and equipment throughout, including a new weapon type and new equipment type. The game can feel focused on multiplayer at times, however the game is still a fun and enjoyable experience regardless, and will definitely give people the best bang for their buck, especially those who wish to know more about the Borderlands universe.
Borderlands the Pre-Sequel is everything you should expect from a Borderlands game. While the gameplay additions mix it up slightly, it often feels like a huge expansion rather than a stand-alone release. The quality is fantastic, the comedy is hilarious. There's more loot than you can wave a Dahl shotgun at, plus all the pulse-pounding bullet-spewing carnage you could hope for, but 2K Australia pulls back at the precipice of brilliance.
The appeal lies in the game's simplicity as much as it lies in its alluring wackiness, crazy characters and superb atmosphere. What I often enjoy in Borderlands games is the narrative, which tends to mock itself in so many deliciously unique ways. With entertaining story-driven missions and will all the available content, I think it's safe to say that Borderlands: The Pre-Sequel is a pretty safe buy. The next addition to the series, however, definitely needs to move things forward. Yep, we would be very sad if the franchise would just end here.
Borderlands: The Pre-Sequel is a hilarious, fan-focused continuation of the series' core values. But lacking any truly evolution, it makes for a fun diversion rather than a meaningful new chapter.
While it doesn't reinvent the wheel, Borderlands: The Pre-Sequel is tweaked sufficiently to warrant being its own entity. The oxygen, new classes, and gravity mechanics make gameplay feel fresh, while the story provides enough of a thread to tie things together. Sure, the missions and environments are repetitive and there are some technical hiccups, but The Pre-Sequel is fun to play, and well worth a look for fans of loot and/or shooting.
Borderlands: The Pre-Sequel is a funny cartoon shooter that compels you to keep playing and score more guns. Just like the last two. Laser weapons and moon bouncing add a little extra flavor, but if you don't like Borderlands by now, this won't change things.
Borderlands: The Pre-Sequel is a solid addition to the Borderlands franchise that brings refreshing gameplay and new characters to the table. While not reinventing the wheel, it still manages to keep you entertained for hours on end—an experience that is all the more enjoyable when played in co-op mode.
For the most part, though, crazy-fun skill trees, generous loot, solid gameplay and excellent graphics on previous-gen consoles make the game quite entertaining. If you thoroughly enjoyed Borderlands 2 and it left you clamoring for more, you'll want to give Borderlands: The Pre-Sequel a shot, jack.
Borderlands: The Pre-Sequel is a good game which will certainly deliver a lot of entertainment to those who have loved the franchise from the first installment, and the collaboration between 2K Australia and Gearbox could continue to deliver content for the franchise in the coming years.
Fortunately, Pre-Sequel is largely more of the same with a few new extras. With the return of the True Vault Hunter Mode from previous games, the first thing you'll want to do after sitting (or skipping) through the credits will be to do it all over again - the biggest sign I can give you that Pre-Sequel is more than just a cut-and-paste copy of past games.
So what kind of a game is the Pre-Sequel then? If you said 'more Borderlands', you wouldn't be far off. But it is a Borderlands game that feels revitalised thanks to the new gameplay mechanics, enemies, humour and weapons. It plays out like a massive expansion pack, one filled to the brim with more secrets, ideas and a familiar gear-grind for better loot. And more Borderlands is actually a fun idea after all.
Though opinions varied, we all agreed that while this is a good Borderlands game, it lacks the polish and innovation to stand on its own legs. While it probably should've been DLC, it's still more Borderlands fun for anyone starving for more Vault hunting action.
Ultimately, Borderlands: The Pre-Sequel stands as a last hurrah for Gearbox's RPG shooter in the form that we currently know it. With improvements that feel more incremental than innovative, 2K Australia have stepped up and provided a solid and long-lasting if technically safe entry in the Borderlands series and yet, it's one which stands out almost singularly on the merit of it's breathlessly entertaining cast and rowdy narrative.
Borderlands: The Pre-Sequel offers more of the same with some alterations, and that may be enough for fans of Borderlands 2. But if you only have a passing interest, wait until the price is reduced to a more reasonable level.
If you're a Borderlands fan who's looking to scratch that itch for loot-based four-player firefights, then this will serve your needs well until the next core installment in the franchise. Otherwise, you're better off waiting for the inevitable Game of the Year package. Borderlands: The Pre-Sequel fails to reach the stars, but at least it maintains orbit.
Borderlands: The Pre-Sequel further refines the existing Borderlands formula, but it is far from a notable evolution of the experience. Shooting and looting is as fun as ever and characters feel varied, a definite step forward. However, uninspired mission design and a lacking narrative are all too constant and familiar issues.
The more we played The Pre-Sequel, the more dubious we became as to whether it warranted a standalone release. Oxygen consumption and verticality were the only fresh elements in the level designs. The new weapons classes—cryo and laser weapons—felt like additions to our arsenal that we could take or leave. The writing was full of references to the previous two games.
Borderlands: The Pre-Sequel is a worthwhile entry in the series that will provide more of what fans expect while fleshing out some of the narrative gaps between the first two titles. And while the addition of low gravity and a few new guns might not change things forever, their presence is far from a hindrance and fits into the Borderlands formula fine, although unremarkably.
The essential gameplay can be reduced to a series of shoot-'em-up fetch quests through hazardous landscapes, but even veterans will have to adapt their FPS techniques to make it through.
Borderlands: The Pre-Sequel is a great addition to the series but it does feels more like a very big DLC game because it doesn’t bring in anything substantially new. Where it does pay off however is the humour in the writing and the story arc for the main antagonist – it is amazingly fleshed out to where you see this interesting character transition throughout the course of the game. But in the end there’s loads of content packed in and you’ll have a lot of fun smashing your way through the missions while we all wait for the next act in the Borderlands series to make an appearance.
'Borderlands: The Pre-Sequel' offers just enough content to move out of expansion territory and into full release, but barely. For those who can't get enough Borderlands and relish the opportunity to experience some new characters and abilities, this will tide you over for a few dozen hours. For everyone else, it's not exactly a must-play title.
Borderlands: The Pre-Sequel makes up for some major issues with pacing and level design by simply being a ridiculously fun cooperative romp. A few more months of development could have turned a good game into a great one, but there's still some great bouncy butt-slammin' action to get stuck into here.
It's another wacky, wonderful adventure in the world of Borderlands, and though this title may take us to somewhere new and unseen, there are still a few sights that may be a bit familiar to fans — though don't let that stop you from taking a trip to the moon.
Before you start, you have to make a tacit agreement with Borderlands: The Pre-Sequel: This is one of those times where you'll gaze into the abyss, and the abyss will gaze into you.
Despite that glowing praise, I am torn, because I also recognize that it is far from perfect. The environmental art direction gets dull too quickly, the level design is lacking in basic conveniences, and a general sloppiness is present when looking closely. Some of the cool new features like multi-leveled areas and combining weapons could have been enhanced further if the user interface and systems had been updated to play to those strengths. Borderlands: The Pre-Sequel is a solid entry to the series, but I hope that the development team takes some of the failings to heart and delivers excellence in the future.
Though low gravity makes combat more interesting, Borderlands: The Pre-Sequel's missions and story feel like straight-up filler. This Pre-Sequel is strictly for devoted Vault Hunters.
If you've played Borderlands and the sequel, devoured all the available DLC, and still want more, that's exactly what the Pre-Sequel delivers. If you're looking for anything measurably different than your prior experiences with the series, though, The Pre-Sequel won't satisfy. And this lack of ambition only serves to disappoint: there's a fantastic game buried in here, somewhere, if only its caretakers would perform a serious overhaul.
It's hard to follow-up on what Gearbox Software has created over the last two iterations and what The Pre-Sequel brings is nothing short of a letdown. While 2K Australia were able to replicate certain parts of what made the Borderlands series fun, the frequent bugs, dull script, short campaign and repetitive world design will leave fans disappointed.