Gameternel Red Dead Redemption Review

Jan 29, 2026
Ah, Rockstar Games. It’s funny how you can’t make these things up; I swear that up until the very last mission, I wasn’t getting why the game is called how it’s called. It had to do with English not being my native tongue, but it made it that much significant when the studio passed the torch to the next Marston. This is a story about an American gunslinger that is forced to track down his past fellow outlaws to hope to meet again his family safe and sound. The story is divided into three main parts, symbolized by three map areas: New Austin, Mexico and Beecher’s Hope, where our family resides. Straight from the start, this game feels big. It feels like many resources have been put into it, and it shows. The Rockstar immersion is guaranteed. And that, I decide to keep it with me. Because once you enter Mexico, the pace starts to get weird and I start to note things that bother me. I oftentimes have issues with games that take you to another map area without telling you beforehand that this is about to happen. You feel progression, and naturally, you start wondering whether you’re that closer to the game end or not. Well, it’s unfortunate that I feel like it was my unpleasure to been tricked twice into thinking I am at the story’s end: when we switched map areas. And I’m not even starting on the number of missions where you foolishly think “that’s it”… RDR presents a very beautiful landscape with ambitious ideas, as they are nowadays known to. But it’s unfortunate for me that there is **so much** filler stories. Yes, I am speaking of the actual main story, not the side missions you do to help citizens! It’s more that I can count of my both hands. It’s so weird and too bad for that high standard of gaming. I don’t like how our past fellows are treated either; your character mentions that he’s tracking them and then, for the next 2 to 5 hours, you indeed track them. But once you get to the point where you sanction them for their past criminal behaviors, it usually ends abruptly and without satisfaction. This gets repeated 3 times. I appreciated the part of the game story where you get used to live with your family. I understood that that’s also a form of redemption; redemption for being an absent father. Just like when Abigail Marston gets jealous, I welcomed this story; these are not things that you usually see in games, even less in nervous shooters, character-driven stories like this one is. But again: I have a problem with the fact that I wasn’t expecting this gameplay, so for a couple of hours, I sat and wondered: why am I chasing horses and learning to my son to hunt? Then, obviously, it hit me; but I remained confused by the pacing. I’d have prefered a slightly shorter story there. All in all, I am happy to have discovered this significant piece of art in the video game story. I may return back to it one day just to collect all the outfits and to hunt a few hidden treasures. It got me hyped for RDR2, but first, I’ll make a detour by Bully. **This game has potentially inspired**: Far Cry 3 (especially for hunting)
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