Capcom is reworking crucial features in Monster Hunter Wilds based on feedback received during the open beta testing. Weapons such as the Switch Axe offer more fluid hacking, while the revamped hitstop makes you feel like a real hunter.
The apparent scaling back of the hitstop emerged as a significant point of contention among players following Monster Hunter Wilds Open Beta in late October. For those unfamiliar, hitstop is a common fighting mechanic where a hit is perfectly paired with sound and visual feedback and pauses for a fraction of a second to signify a well-delivered and timed blow. Capcom director Tuya Tokuda explains:
Improved Hitstop and Weapons in Monster Hunter Wilds
In the above video showcase, director Tokuda revealed some of the changes expected in the final build, thanks to player feedback during the beta test. At 33:33, he demonstrates the new hitstop feature, complete with a punchy sound design. The Great Sword’s True Charged Slash looks weighty, tuned up, and paired with an impact sound.
Capcom will further mitigate friendly fire in the upcoming hack and slash RPG, particularly in major multiplayer attacks where it has proven detrimental. Hammer upswings will now be more precise and less...