"Yet Another L": Civ 7 Disables Crossplay At Launch & Console Players Aren't Happy About The Reason

"Yet Another L": Civ 7 Disables Crossplay At Launch & Console Players Aren't Happy About The Reason

From Screen Rant (Written by Carrie Lambertsen) on | OpenCritic

Games discussed:

It had been a rocky start for the Advanced Access period of Sid Meier's Civilization VII's release, but developers at Firaxis have been quick to make some temporary repairs as the full launch of the game came. Unfortunately, not everyone has been happy about how it came about. The 4X turn-based strategy game has made a lot of changes from previous entries in the series, but the issues players noted during the first early days of its release were surprisingly not all focused on the expected growing pains.

Although some players still had some negative reactions to the new systems in place in the game, most feedback was more focused on other problems, including game crashes. In the first of Civ 7's planned patches, quick action was taken to address some of the issues reported by players during the Advanced Access period, but because patches can be pushed to PC faster than they are able to be approved on console, this resulted in cross-play being disabled.

As stated on the Steam News page for Civilization 7:

To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we...

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