A Resident Evil 4 Remake Is In Development Header Image

A Resident Evil 4 Remake Is In Development

Written by on | OpenCritic

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Capcom has greenlit a Resident Evil 4 remake with the title eyeing a 2022 release date.

According to the suddenly scoop-heavy VGC, Capcom has put studio M-Two in the driver's seat for a remake of the most beloved of all Resident Evil titles. M-Two is a fairly new studio which has been preparing for the massive project for the last two years, though VGC reports that like other recent remakes, such as Resident Evil 3, Capcom will have satellite studios offering assistance on the game.

Sources told the outlet that the project received the blessing of the original game's director, Shinji Mikami, though he declined to participate directly when offered the chance due to his commitments to another upcoming spooky game, GhostWire: Tokyo. In fact, the studio name "M-Two" was meant to stand for Mikami and (Tatsuya) Minami, who joined the studio after leaving PlatinumGames.

Resident Evil 4 first launched in 2005 to stellar reviews for Nintendo GameCube. It has since been ported to virtually every platform to release in the years in the last 15 years, including PS2, Wii, Xbox 360, and modern consoles too. 

The game was the first to largely rewrite the series' DNA, replacing classic undead enemies with religious cultists and by favoring new over-the-shoulder controls instead of the dated tank controls. Following RE4, Capcom went further down an action-centric route with Resident Evil 5 and Resident Evil 6, as well as spinoffs like the Resident Evil: Revelations subseries

Resident Evil 7 shifted the game back to horror but in a first-person perspective for the first time. It was very well received with an OpenCritic score of 86. Since then, Capcom has been releasing annual remakes of the series' classics, like Resident Evil 2 last year and Resident Evil 3 earlier this month. 

About the Authors

Mark Delaney Avatar Image
Mark is a Boston native now living in Portland, Oregon. Formerly the Features and Reviews Editor of TrueAchievements, he's been writing online since 2011 and continues to do so as a freelancer today for outlets like GamesRadar, EGM, and even OpenCritic news. Outside of games, he is an avid biker, a loud animal advocate, an HBO binge-watcher, and a lucky family man.