As someone who dreams of making video games myself, it’s sometimes very hard to hear all the “horror stories” about what “really happens in the industry” and the terrible choices that lead to many developers’ lives being affected. It’s easy to think that making these titles is “all fun and games,” but we’ve long since left that mindset. Yet, there are some who still hold onto that awe and wonder, and that includes one of the main artists for Super Mario Bros Wonder, Taku Ito.
Nintendo posted a special recruitment post featuring Ito (that Nintendo Everything translated), and he noted that when he was brought onto the game, it filled him with true joy:
Ito went on to note how important his role as a graphic designer is to fleshing out designs and ensuring that the right parts of the art pop:
It clearly worked, as the game sold better than any 2D Mario game before it at launch and critics (including myself in my review) absolutely loved the game.