Like many games of this generation, South of Midnight guides players by covering the environment in paint, although its blue version of the idea does at least have an in-universe explanation.
As games get bigger and more ambitious while trying to attract wider audiences, developers have to come up with ways to make sure that most players know what they're doing most of the time. One of the most prevalent ways this in-game guidance has been done in recent years is with yellow paint, which is often splattered around the world to show the right path.
Why should Indiana Jones come to PS5, but not Avowed?
Despite the nickname, "yellow paint" isn't always yellow and it sometimes isn't paint either (shout out to Far Cry's rope-covered surfaces), but the idea is the same - covering the environment in a substance or surface to make it clear where to go next. South of Midnight is the latest game to do this, but its implementation is at least interesting.
When you first start making your way through South of Midnight, you might notice that the climbable ledges and points of interest are all painted blue, which will probably...