With the upcoming DOOM: The Dark Ages confirmed to be a purely single-player experience, Creative Director Hugo Martin explains why the team behind the game believes it will be better off without the inclusion of a standalone multiplayer function. The news of DOOM: The Dark Ages' lack of multiplayer features neither surprised nor disappointed the DOOM fanbase all that much, with the multiplayer modes in recent installments attracting very little attention over the years.
DOOM 2016 represented the franchise's glorious return to power almost a decade ago now, and although it redefined what a modern single-player FPS campaign could be, it also came packaged with a largely overlooked multiplayer mode. Despite the vast success of its campaign, DOOM 2016's DLC focused exclusively on its multiplayer content, adding a plethora of new weapons, maps, and playable demons to the mode. The title's multiplayer is centered around a variety of standard game modes such as team deathmatch and king of the hill, but DOOM 2016's sequel, DOOM Eternal, tried something new. DOOM Eternal's Battlemode instead involves one player as the Slayer himself, with the opposing side playing as demons attempting to destroy him.
In a Game Rant interview,...