Nintendo's Virtual Game Cards can be hidden from the user's content library. This privacy-focused feature even works for software beyond Switch games.
Virtual Game Cards are one of the big changes that Nintendo made to digital Switch games in preparation for the launch of the Switch 2. In short, VGCs are treated as physical cartridges, meaning they need to be "ejected" from a device before they can be shared on another Switch—or, starting June 5, the Switch 2. The main benefit of this content model is that VGCs can easily be shared between devices, or within a Nintendo Account family group.
Ahead of the release of the Switch 2, Nintendo rolls out out some big changes that make game sharing on its consoles significantly more difficult.
A month after announcing Virtual Game Cards, Nintendo officially launched them as part of the newest Switch operating system update, which became available for download globally on April 29. Identified by version number 20.0.0, this release introduces full-fledged VGC support, whose arrival prompted some users to notice a feature Nintendo has largely overlooked in its prior explanations: the ability to hide any compatible card from the content library.
This de-facto filtering option...