Clair Obscur: Expedition 33 narrative lead Jennifer Svedberg-Yen has revealed that the turn-based RPG once looked very different from the Belle Époque-styled epic that’s already become a contender for game of the year. From the near soulslike-level boss battles and rousing score to the emotive narrative at its core, Clair Obscur: Expedition 33 has demanded the attention of the gaming community, and its popularity shows no sign of slowing down.
Gameplay revolves around the titular group of volunteers who embark on a futile mission to destroy the Paintress, and the game’s combat style is visually and strategically influenced by the likes of the Final Fantasy and Persona series. Sandfall Interactive recently deployed a new update for Clair Obscur: Expedition 33, featuring an ability nerf to improve balance, enhancements to Steam Deck performance, and several bug fixes, rendering gameplay a more seamless experience.
One player shares an interesting detail about the character Sciel in Sandfall Interactive's popular turn-based RPG, Clair Obscur: Expedition 33.
During an interview with The Gamer, Svedberg-Yen was asked how a game of this scope and scale, both visually and narratively, is conceptualized, and the lead confirmed the game’s style and story were...