Ironeye Trailer & Gameplay Reveal: Skill, Ability, & Ultimate

Ironeye Trailer & Gameplay Reveal: Skill, Ability, & Ultimate

From EIP Gaming (Written by Mila Grish) on | OpenCritic

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Well, can you blame me for thinking that the Ironeye Character Trailer might be an April Fools’ joke?

FromSoft dropped us a couple little teasers on the 1st and 3rd of April: a Character Trailer and a Gameplay Reveal — displays of solo play using multi-arrow shots, agile evasion by wall-hopping, flaming arrows, and powerful arrow impacts — and what gets me every time is the darn size of that thing.

I mean the bow, of course.

The Gameplay trailer describes Ironeye as “an archer with split-second judgement and pinpoint accuracy” and mentions Ironeye’s Abilities:

In other words, a Ranger class, assisting the party by increasing the number of loot and creating weak points for improved damage. These two make the Ranger sound like a great Support character (though, FromSoft is doing as great job keeping each character playable solo so far). More loot means higher chances of a more successful run, naturally, and frequent Marking should help bring down high-HP targets (bosses, in other words).

The character’s ranged stance is also interesting to consider in light of the resurrection mechanic (where you hit your fallen teammate to bring them back to life) — is this...

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